Deal with evil by Tobias X

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Deal with Evil: Dark Ritual Deck


Ritual monsters are often considered the most costly next to fusions; they require a specific spell card to summon them, the monster in your hand, and a number of monsters to use as tributes. However, they can have some very fun effects to play around with should you be able to bring them onto the field.

The strongest Rituals require faith

There are 9 different Ritual-effect monsters in the Yu-Gi-Oh! TCG right now (at least, according to RONIN there are), so I've got enough time to look at each in turn.

Dark Master - Zorc
Ritual Monster (Fiend / DARK / 8 Stars / ATK 2700 / DEF 1500)
This card can only be Ritual Summoned with the Ritual Spell Card, Contract with the Dark Master. You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. During your turn, you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field.

[Dark Master - Zorc] has a devestating effect, with a respectable downside; you have a 1/2 chance of destroying any monster on their field (and because you don't know for certain, it isn't targetting), a 1/3 chance of Raigeki (powerful or what!) and a 1/6 chance of destroying all monsters on your field.

The 1/6 chance is what scares people.

Many CC players hate die-roll effects because they can't be counted on (the only CC die-roll effect card is banned); however, people run blowback now which has a 50-50 chance of not working. Realistically though, you'd have to be insane. stupid or like risks to run [Dar Master - Zorc] in any deck.

I'm insane.

Demise, King of Armageddon
Ritual Monster (Fiend / DARK / 8 Stars / ATK 2400 / DEF 2000)
This card can only be Ritual Summoned with the Ritual Spell Card, End of the World. By paying 2000 Life Points, destroy all cards on the field except this card.

[Demise, King of Armageddon] is another powerful 8-star ritual monster, and the good news is he's just as powerful as [Dark Master - Zorc] is; pay 2000 LP for [Dark Hole] sounds fair to me (especially as Demise survives it). You're then free to attack directly. The only advantage you gained was to drop both players Life Points by 2000 and inflict 400 damage, unless you combine it with monsters like [Sandmoth] (when destroyed face-down by a card effect, brings himself back as a 2000 ATK 4-star), then you start having fun.

Elemental Mistress Doriado
Ritual Monster (Spellcaster / LIGHT / 3 Stars / ATK 1200 / DEF 1400)
This card can only be Ritual Summoned with the Ritual Spell Card, Doriado's Blessing. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH.

Another Ritual who needs a dedicated deck-type; [Elemental Mistress Doriado] has the unique ability to fulfil needs for multiple Attributes on the field. This aids the effects of the [Element] monsters, which include:
- EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle.
- FIRE: Increase the ATK of this card by 500 points.
- WIND: If this card destroys your opponent's monster as a result of battle, it can attack once more.
- WATER: Control of this card cannot switch.
Any 2 of these being active can give a big boost to your offensive.

The best use of [Elemental Mistress Doriado] though is with this:

Fuh-Rin-Ka-Zan
Normal Trap
You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects:
• Destroy all monsters on your opponent's side of the field.
• Destroy all Spell and Trap Cards on your opponent's side of the field.
• Randomly discard 2 cards from your opponent's hand.
• Draw 2 cards.

Having seen multiple copies of this card activated in a single duel without this monster on the field worries me, the fact that she helps it worries me more. In essense, you get to pick effects very similar to any of the followed Banned cards:
- Raigeki
- Harpies Feather Duster
- Delinquent Duo
- Pot of Greed
Would you want your opponent to be able to chain those?? And pick which 1 they want??

Legendary Flame Lord
Ritual Monster (Spellcaster / FIRE / 7 Stars / ATK 2400 / DEF 2000)
This card can only be Ritual Summoned with the Ritual Spell Card, Incandescent Ordeal. You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.

Interesting alternative to Demise if you're running a Spell Counter deck; 3 spell counters = [Dark Hole] for everything, again, except this monster. Not tried him myself, but he has potential in the right deck.

Paladin of White Dragon
Ritual Monster (Dragon / LIGHT / 4 Stars / ATK 1900 / DEF 1200)
This monster can only be Ritual Summoned with the Ritual Spell Card, White Dragon Ritual. You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster with this card's effect. You can Tribute this card to Special Summon 1 Blue-Eyes White Dragon from your hand or your Deck. (Blue-Eyes White Dragon cannot attack during that turn.)

A 1900 [Sasuke Samurai] impressionist (automatically destroys a face-down monster he attacks without going to Damage Calculation) that can tribute itself to bring out a 3000 ATK 8-star monster from your hand or deck! This I do have experience (although only against it) and it's deadly in the hands of someone who knows how to use it. Remember that the only restriction is the monster you summon cannot attack, so always tribute it during Main Phase 2 if your opponent has a face-down monster you're wary of.

Relinquished
Ritual Monster (Spellcaster / DARK / 1 Star / ATK 0 / DEF 0)
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.

Most of the older duellists reading this article (or those who remember Duellist Kingdom) will know this as one of the favoured monsters of Maximillion Pegasus and 1 of the 2 fusion materials of [Thousand-Eyes Restrict] (the monster with the most difficult to read effect in all of Yu-Gi-Oh!). At any point during your Main Phase 1 or 2, once per turn, you can select any monster on your opponent's field and change it into an equip spell. This monster then gains the Original ATK of the monster and destroys it when it would be destroyed by battle. While [Thousand-Eyes Restrict]'s infamous effect prevents anything else changing position or attacking, [Relinquished] makes sure that, when it battles, both players take the battle damage (an effect which sometimes depends on which printing of [Relinquished] you have to confirm).

Overall, an interesting monster which can be combined with [Metamorphosis] to bring out [Thousand-Eyes Restrict] and suck up a second monster after [Relinquished] has finished off the first.

Reshef the Dark Being
Ritual Monster (Fiend / LIGHT / 8 Stars / ATK 2500 / DEF 1500)
This card can only be Ritual Summoned with the Ritual Spell Card, Final Ritual of the Ancients. Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.

Ritual monsters seem to be jealous of spell cards for some reason; Demise, Zorc and Flame Lord imitate [Dark Hole], Doriado helps imitate some of Yu-Gi-Oh! most broken spells, and Reshef thinks it's [Change of Heart].
Once per turn, you can discard any spell from your hand as a cost to steal a monster on your opponent's field for the turn; [Change of Heart] is banned instead of [Snatch Steal] because it can steal face-down monsters, and so can this. Unlike [Mind Control] you can also attack or tribute the monster you steal (for another Ritual Summon, for example), and you can also use any effects the monster has (like a [Chaos Sorcerer] to remove itself from play). In the right deck this monster can be devestating, or outright scary for your opponent.

Ruin, Queen of Oblivion
Ritual Monster (Fairy / LIGHT / 8 Stars / ATK 2300 / DEF 2000)
This card can only be Ritual Summoned with the Ritual Spell Card, End of the World. If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.

Demise is to [Chaos Emperor Dragon - Envoy of the End] as Ruin is to [Black Luster Soldier - Envoy of the Beginning]; if she destroys a monster by battle, she gets a second attack. If anyone ever builds a LIGHT ritual deck, then she's almost guaranteed a space there. Interestingly, Ruin and Demise both use the same Ritual Spell card, so a deck based around the pair can work quite well.

Shinato, King of a Higher Plane
Ritual Monster (Fairy / LIGHT / 8 Stars / ATK 3300 / DEF 3000)
This card can only be Ritual Summoned with the Ritual Spell Card, Shinato's Ark. You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.

Hey, Jaden, it's Noah Kaiba on the phone; he says your monster ripped his off!

[Shinato, King of a Higher Plane] is the biggest Ritual Monsters in the game, weighing in at 3300 ATK. In addition to this, when he successfully destroys a monster by battle and sends it to the graveyard he hits them for it's Original ATK in effect damage; if he destroys something in attack mode, it's as good as a direct attack!

The non-effect Rituals
For each of the following Ritual Monsters, there effect states that they can only be Ritual Summoned by their own specific Ritual Spell Card, and you must Tribute monsters whos total Star Level is equal to or greater than their own level. As they're so generic I'm going to skip over analysing each of them in turn.

Black Luster Soldier
Ritual Monster (Warrior / EARTH / 8 Stars / ATK 3000 / DEF 2500)

Crab Turtle
Ritual Monster (Aqua / WATER / 8 Stars / ATK 2550 / DEF 2500)

Dokurorider
Ritual Monster (Zombie / DARK / 6 Stars / ATK 1900 / DEF 1850)

Fortress Whale
Ritual Monster (Fish / WATER / 7 Stars / ATK 2350 / DEF 2150)

Garma Sword
Ritual Monster (Warrior / DARK / 7 Stars / ATK 2550 / DEF 2150)

Hungry Burger
Ritual Monster (Warrior / DARK / 6 Stars / ATK 2000 / DEF 1850)

Performance of Sword
Ritual Monster (Warrior / EARTH / 6 Stars / ATK 1950 / DEF 1850)

Skull Guardian
Ritual Monster (Warrior / LIGHT / 7 Stars / ATK 2050 / DEF 2500)

The Masked Beast
Ritual Monster (Fiend / DARK / 8 Stars / ATK 3200 / DEF 1800)

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