Dragon's Roar - not RAW! by TobiasX

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Deck Article 3. ROOOAAAAARRR!

The Dragon Deck

New article for the second week of May; this time I'm looking at a deck type that can be surprisingly difficult to get to work well: Dragons.

Dragons are the personification of "Beatdown" in Yu-Gi-Oh! Dragons represent some of the most powerful monsters throughout the game (including one of the 2 truly broken cards). The problem with this is that it leads to lots of high level monsters that cannot be normal summoned; this is one of the major issues I'm hoping to fix with this article (even now, I'm still hoping for it) so lets get on...

Firstly, I'm going to discuss what I consider to be the 6 most powerful dragons in the game. From this you should be able to see the breadth of the issues surrounding bringing them all together.

Blue-Eyes White Dragon

Normal Monster (Dragon / LIGHT / 8 Stars / ATK 3000 / DEF 2500)

"This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale."

The key monster of Seto Kaiba in the anime. I have seen surprisingly consistent decks built around this brute of a monster (using [Burst Stream of Destruction], [Paladin of White Dragon] and [Kaibaman]) and it's stats are hardly anything to laugh about when you're forced to deal with it. The problem lies, as with many Dragon decks, with the terrible top decks that can easily happen.

Blue-Eyes Ultimate Dragon

Fusion Monster (Dragon / LIGHT / 12 Stars / ATK 4500 / DEF 3800)

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

This card is the 3rd biggest monster in all of Yu-Gi-Oh! (not surprisingly, the other 2 are also Dragons). The problem is that's all he is right now, a huge beatstick; I repeat, a Huge beatstick, but just a beatstick.

NOTE: This monster used to be in an intimate relationship with [Cyber-stein], until CS cheated on him with [Cyber End Dragon]; he now spends his time blowing warrior monsters to bits!

Chaos Emperor Dragon

Effect Monster (Dragon / DARK / 8 Stars / ATK 3000 / DEF 2500)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. By paying 1000 Life Points, send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.

This card, no matter how many people argue about it, is broken. It's an almost-costless (remove 2 dead monsters from your graveyard) special summon (doesn't cost the summon for the turn) with 3000 ATK and 2500 DEF (same as [Blue-Eyes White Dragon]) and an effect that requires you to pay 1000 LP (1/8th of your starting LP!) to destroy every card both you and your opponent have (forces both players into top-decking) and does 300 damage to your opponent for every card destroyed (mostly over 3000 direct damage!). Oh, and by the way, it can be used to set up a lock that your opponent cannot get out of.

As I said, broken. It will never be unbanned.

Horus the Black Flame Dragon LV8

Effect Monster (Dragon / FIRE / 8 Stars / ATK 3000 / DEF 1800)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". While this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.

Hard to summon? Sometimes. Devestating? Yes!

This card can choose to negate the effect of any Spell Card activated by any player; as most decks use their spell cards for offensive (now that [Tribe-Infecting Virus] is banned, anyway) this can shut down any hope your opponent has of winning. It's also worth remembering that the dreaded "trinity" ([Delinquent Duo], [Graceful Charity], and [Pot of Greed]) are all spells. Think of it as a 3000 ATK optional version of [Spell Canceller]. Yes, it's that good!

This card is also used in a setup to lock the entire field (and win the duel, if your opponent gets hit by the full lock).

The only problem this card has is it's summoning restriction; it must be summoned when a 2300 ATK Dragon destroys a monster by battle and is successfully tributed during the end phase of that turn. The good news is it can be brought out from hand or deck.

Armed Dragon LV10

Effect Monster (Dragon / WIND / 10 Stars / ATK 3000 / DEF 2000)

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field.

A 3000 ATK Lightning Vortex. Wow!

This is the 2nd hardest to summon dragon in the game (the hardest is Blue-Eyes Shining Dragon, which IMO should never be used outside of a deck built around it). This card can only be special summoned from your hand by offering a 7-star Nomi ("...cannot be special summoned except by...") monster as a tributre. The good news is that you get to wipe every face-up monster on your opponent's field at a single discard (which can be useful for dumping your other tributes). Personally, I'd stick to Armed Dragon Lv5, but this can kick more ass!

Kaiser Glider

Effect Monster (Dragon / LIGHT / 6 Stars / ATK 2400 / DEF 2200)

This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand.

He takes down Monarchs and [Jinzo] and doesn't die! He's LIGHT! I still don't get why this monster doesn't see more play. As an added bonus, if he dies for any reason (battle or effect) then you get to bounce a monster on the field (most likely the Zaborg your opponent just summoned) back to their hand for free. It's good, and a 1-tribute, try splashing it some time into you CC deck; you'll be surprised at how well it works.

Tyrant Dragon

Effect Monster (Dragon / FIRE / 8 Stars / ATK 2900 / DEF 2500)

When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field.

A 2900 ATK dragon that's immune to Sakuretsu Armor and Magic Cylinder; in my oppinion that's a good monster. The only downfall this card has is that if it's brought back from the graveyard you have to tribute a dragon on your side of the field. This guy also has an interesting little trick when brought back by Call of the Haunted, in that he gets summoned and wipes it out before it can lock on to him (thus saving himself from it's negative side).

There are several other Dragons waiting to be released into the OCG, but you'll have to read to the end of the article to find out what they are. For now, please read o to the next section...

Second section; now we're going to look at the lower-level dragons that you should think about using for your deck.

Masked Dragon

Effect Monster (Dragon / FIRE / 3 Stars / ATK 1400 / DEF 1100)

When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.

This is for dragons what Pyramid Turtle is for Zombies; only worse. This card has the same problem as the elemental searchers, which is bringing monsters out based on their ATK value rather than DEF value (something that dragons really need to make them a consistent deck type). However, there are a few gems that this guy can bring to the field. It's worth remembering that you can bring monster out in defense position with this guy if needed to avoid life point damage.

Mirage Dragon

Effect Monster (Dragon / LIGHT / 4 Stars / ATK 1600 / DEF 600)

While this card is face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.

Jinzo for the Battle Phase; not bad for a 4-star monster. It's 1600 ATK leaves it just outside the searchability of [Masked Dragon], but means it can still take down a good number of monsters currently played.

Element Dragon

Effect Monster (Dragon / LIGHT / 4 Stars / ATK 1500 / DEF 1200)

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

• FIRE: Increase the ATK of this card by 500 points.

• WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row.

This is one of those gems I was mentioning earlier. After a quick glance at RONIN I saw that most of the powerful dragons are either FIRE or WIND monsters ([Horus the Black Flame Dragon Lv8] & [Tyrant Dragon] are FIRE, [Armed Dragon Lv10] is WIND, for example). This can be brought out by Masked Dragon to help speed things up, and gains 500 ATK thanks to any other face-up Masked Dragons already on the field.

Spear Dragon

Effect Monster (Dragon / WIND / 4 Stars / ATK 1900 / DEF 0)

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Trample is always good, a 1900 ATK trampler can be very useful when you need it. It suffers from the same problems as [Goblin Attack Force], [Goblin Elite Attack Force], and [Indominable Fighter Lei Lei]; the good news is it gets to switch back a turn earlier (assuming it survives that long).

Cave Dragon

Effect Monster (Dragon / WIND / 4 Stars / ATK 2000 / DEF 100)

If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack.

Cave Dragon has been largely ignored due to his restriction on attacking; the goods news is it means little if you're playing a Dragon deck and just sits there as a 2000 ATK beatstick!

Twin-Headed Behemoth

Effect Monster (Dragon / WIND / 3 Stars / ATK 1500 / DEF 1200)

If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel.

Not the most powerful of monsters, but any ability to stick around is a good one; worth considering using the 1 we're allowed. He can also appear on your field thanks to [Masked Dragon].

I'm going to run through a few other Dragons worth considering and then move on to the monster, spell & Trap support dragons have.

Armed Dragon Lv3

A must for any deck based around the Armed Dragon series. 1200 ATK means it can be brought out in your opponent's turn. Not that bad, but could have been better.

Horus the Black Flame Dragon Lv4

1600 ATK is just over Masked Dragon's ability, but still a necessity for people using Horus Levels.

Luster Dragon

1900 ATK beatstick, recommended in 3s for Dragon decks.

The Dragon Dwelling in the Cave

2000 DEF wall, 1300 ATK means it can be brought out by [Masked Dragon] when needed. Outside of a dragon deck just run reapers.

 

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I welcome money not being an defining factor but I will never welcome a lack of skill.

D-Hero Return Deck

- Tobias X

 

 

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Re: Deck Article of X: '#3, Support

« Reply #2 on: Tuesday 09 May 2006 08.40PM BST »

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Dragons have some interesting support, but it's difficult to make it all work together. I'm going to ignore support for specific dragons (Red-Eyes and Blue-Eyes, mainly)

Monster Support

Lord of D.

Effect Monster (Spellcaster / DARK / 4 Stars / ATK 1200 / DEF 1100)

As long as this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards, or effects of monsters that designate a target.[/b]

This card protects dragons from any effect that targets them; the bad news is that his effect puts a big bulls-eye on his head, and 1200 ATK isn't going to keep him on the field for long. This can end up working to his advantage though as he can be boosted by equip-spells like United We Stand to help keep him on the field. This guy is also, in my opinion, the reason people began to use cards like Smashing Ground that don't target when the ban list first arrived.

King Dragun

Fusion Monster (Dragon / DARK / 7 Stars / ATK 2400 / DEF 1100)

"Lord of D." + "Divine Dragon Ragnarok"

As long as this card remains face-up on the field, your opponent cannot target Dragon-Type monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field.

Lord of D, upgraded to Dragon status. This card has the power to bring out any Dragon from your hand to the field, once per turn (with the exception of Nomis like [Horus Lv8] and [Armed Lv10]) and still protects them, and himself, from targetting effects. He can also be brought out by [Metamorphosis] (mostly using [Fusilier Dragon the Dual Mode Beast]) but if that happens he won't come back from the graveyard.

Spell Support

Dragon's Gunfire

Normal Spell

You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects:

• Inflict 800 points of damage to your opponent's Life Points.

• Destroy 1 face-up monster with a DEF of 800 points or less.

Either wipe out a face-up monster with 800 DEF or less or hit your opponent for 800 damage. If it happened to be 1000 instead of 800 this would be mained in 2s. It's still worth it, but may be just below the line of playability.

Dragon's Mirror

Normal Spell

Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).

This card is essentially [Miracle Fusion] for Dragons. That may not seem like much, but it can turn very ugly if a certain card is ever released into the TCG...

Stamping Destruction

Normal Spell

You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card.

Destroy 1 spell or trap card, and do 500 damage. What's not to like about it? Sure, it isn't [Mystical Space Typhoon], but it's still worth considering at least 2 for any Dragon deck.

Trap Support

Burst Breath

Normal Trap

Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster.

Nice little effect actually; tribute any dragon on your field and wipe out any monsters who it could destroy in battle in defense position. It also works well if chained to an opponent's [Sakuretsu Armor].

Dragon's Rage

Continuous Trap

When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Continuous Trap's are generally seen as bad (with the exception of [Royal Decree]). However, this card gives every dragon on your field trample. Your oppoenent isn't going to be able to hide behind [Spirit Reaper] any more, and with a field of angry dragons that's definitely bad for them.

 

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Quote from: Strategy Master

I welcome money not being an defining factor but I will never welcome a lack of skill.

D-Hero Return Deck

- Tobias X

 

 

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Deck Article of X: '#3, Fixing the Structure Deck

« Reply #3 on: Tuesday 09 May 2006 08.40PM BST »

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Here's the deck list for the Dragon's Roar Structure Deck:

Monsters: 14

1x Red-Eyes Darkness Dragon

1x Red-Eyes Black Dragon

2x Armed Dragon Lv5

2x Armed Dragon Lv3

2x Luster Dragon

1x Twin-Headed Behemoth

1x Red-Eyes Chick

3x Masked Dragon

1x Element Dragon

Spells: 16

1x Pot of Greed

1x Heavy Storm

2x Nobleman of Crossout

1x Focus Point of 4 Dimensions

1x Swords of Revealing Light

2x Creature Swap

3x Stamping Destruction

1x Snatch Steal

1x Premature Burial

1x Mystical Space Typhoon

2x Reload

Traps: 10

1x Call of the Haunted

1x Ceasefire

1x Dragon Bead

2x Dragon Rage

1x Reckless Greed

2x Interdimensional Matter Transporter

1x Trap Jammer

1x Curse of Anubis

Monsters:

- 1x Red-Eyes Darkness Dragon

- 1x Red-Eyes Black Dragon

- 1x Red-Eyes B. Chick

+ 1x Tyrant Dragon

+ 1x Kaiser Glider

+ 2x Mirage Dragon

+ 1x Spear Dragon

+ 2x Cave Dragon

+ 1x Element Dragon

Important changes in the monsters lineup, mainly adding some more power. [Red-Eyes Darkness Dragon], [Red-Eyes Black Dragon] and [Red=Eyes B. Chick] need their own deck to be built around them; I'm building this for consistency so they're out. [Tyrant Dragon] and [Kaiser Glider] were added as they're two of the most powerful dragons available right now; there's no need to worry about clogging your hand with tributes as they can be discarded through [Armed Dragon Lv5]'s effect. [Spear Dragon], [Cave Dragon] and [Element Dragon] were added to help give boost the attack force of the deck, with the two new [Mirage Dragon]s helping with protection.

Spells:

- 1x Pot of Greed [banned]

- 1x Focus Point of 4 Dimensions

- 2x Creature Swap

- 2x Reload

+ 1x Graceful Charity

+ 1x Pot of Avarice

+ 2x Smashing Ground

[Pot of Greed] is banned and [Focus Point of 4 Dimensions] is outclassed by [Pot of Avarice] so [Graceful Charity] makes up the numbers. The copies of [Creature Swap] are replaced by [Smashing Ground]s, and I'm bothered by the deck designer's [Reload] fetish, so I just too them out all together.

Traps:

- 1x Dragon Bead

- 1x Reckless Greed

- 2x Interdimensional Matter Transporter

- 1x Trap Jammer

- 1x Curse of Anubis

+ 1x Mirror Force

+ 1x Torrential Tribute

+ 2x Sakuretsu Armor

[Dragon Bead] allows you to discard 1 card from your hand to negate a trap that targates a dragon on your side of the field. Thanks to the [Mirage Dragon]s your deck is now using there's no need to discard for it. [Reckless Greed] is a personall dislike, so I dropped it along with the [Interdimensional Matter Transporter]s. [Trap Jammer] and [Curse of Anubis] are also no longer necessary. I've addd [Mirror Force] and two copies of [Sakuretsu Armor] to help with protection, while [Torrential Tribute] allows you clear the field to save any major damage. [Ceasefire] is actually a good choice for Dragon decks as some of the most annoyed effects for them to deal with are FLIP effects.

Side Deck

I'm going to use the discarded [Trap Jammer] for this, as there are occasions when it can be useful. I'm going to add so further cards to give you some fun testing it out.

1x Spear Dragon

2x Dragon's Gunfire

1x Dragon Mirror

2x A Hero Emerges

2x Burst Breath

2x Bottomless Trap Hole

2x Dust Tornado

2x Dragon Bead

1x Trap Jammer

The reason for the two copies of [A Hero Emerges] is funny; a while back a friend of mine named Dennis Poulton ran a Dragon Deck; his opponent tried to attack him directly and he activated it. He showed me his hand; it was 3x [Tyrant Dragon]. After a suitably evil laugh he let his opponent pick the monster...

Again, this side deck is for testing only; try it out and see what combination of cards works best for you.

 

 

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Quote from: Strategy Master

I welcome money not being an defining factor but I will never welcome a lack of skill.

D-Hero Return Deck

- Tobias X

 

 

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Deck Article of X: '#3, Waiting in the Wngs...

« Reply #4 on: Tuesday 09 May 2006 08.41PM BST »

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Appologies for the joke, but it needed to be done. There are several powerful dragons from the OCG that I thought it was important to mention, including the reason for that [Dragon Mirror] in the side deck.

Demon King Dragon - Vandargaron

For my full review on this card, go here.

White Horn Dragon

Quote from: DMComet

Dark/Dragon/6/2200/1400

When this card is successfully Summoned or Special Summoned, you may choose up to 5 Magic cards from opponent's Graveyard and remove them from the game. For each card remove from game by this effect, this card's attack strength is increase by 300.

This is my OCG deck's answer to your [Magician of Faith]. I bring it out and RFG 5 of your spells and turn it into a 3700 ATK 6* dragon. The only downside is that it doesn't gain a bonus for spells previously removed by his effect.

Lancer Dragonewt and Axe Dragonewt

Quote from: DMComet

PP9-JP008

Lancer Dragonewt

Earth/Dragon/4/1500/1800

When this monster attack a monster in defense mode, and the attack strength is higher than the defense strength, do battle damages to opponent equal to the difference.

PP9-JP009

Axe Dragonewt

Wind/Dragon/4/2000/1200

When this card attack, switch it to Defense mode at the end of Damage Step.

If [Axe Dragonewt] is ever released, consider dropping the [Cave Dragon]s for it. Lancer's a nice touch to bring out with [Masked Dragon].

Victory Dragon

Quote from: DMComet

Dark/Dragon/8/2400/3000

This card cannot be special summon. You must sacrifice 3 Dragon sub-type monsters on your field to sacrifice summon this monster. When you successfully bring opponent's lifepoints to 0 as a result of this card's direct attack, the controller of this card wins the match.

If your opponent brings this out on you, do two things:

1. Be very worried. Remember that a "Match" is the same as a "Round" in a tournament; you're opponent is about to outright wipe you out and move on to the next opponent.

2. Complain to the nearest judge; it's only available in the OCG and it's banned there!

Destroyer Dragon - Gandora

Quote from: DMComet

Dark/Dragon/8/0/0

This card cannot be Special Summon. Pay half of your lifepoints, destroy all cards on the field and remove them from the game except this card. For each card destroyed by this effect, increase this card's attack strength by 300. At the End Phase of the turn this card is Normal or Reverse Summoned, put this card into Graveyard.

This is about as fair as [Chaos Emperor Dragon] is ever going to get. He automatically RFGs every other card on the field and boosts up to 300 times the RFGd cards. Interesting effect, but best saved for Yugi Character Decks.

F.G.D. (Five God Dragon)

Yes, that's right, "It" exists.

Quote from: DMComet

Dark/Dragon - Fusion/12/5000/5000

This card can only be special summon by Fusion Summon. Use 5 Dragon sub-type monster as Fusion material to fusion summon this monster. This card does not receive battle damages from monsters with Earth, Fire, Wind, Water, or Dark Main-type.

Read that effect. Now read it again. The thought running through your mind is probably something along the lines of "So, if I use Dragon Mirror and RFG... Oh My God Yes!" No further explanation will be given, except that I'm looking for a F.G.D. for my dragon deck. Anyone who has one be sure to contact me before this sunday as I'll be attending the Trotters Yu-Gi-Oh! tournament.

Master of Dragon knight

Quote from: DMComet

Light/Dragon - Fusion/12/5000/5000

[Chaos Soldier] + [Blue Eyes Ultimate Dragon]

This card can only be Special Summoned by Fusion Summoned. Increase this Monster's attack strength by 500 for each other Dragon Sub-Type Monster on the Field.

The partner of F.G.D. Use [King of the Swamp] in a [Black Luster Soldier] (Chaos Soldier) ritual deck and laugh at your opponent.

That's it, finally. Hope you all enjoyed it, I'm off to think about what I'm going to do for next week's article.

 

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