FFVI - Final Fantsy VI
Long ago, there was a war between three Gods; a terrible conflict known as the War of the Magicite. Once the Gods had ended their shameful in-fighting they repented their actions and returned their magic-imbued warriors - known as Espers - to the world. But the Espers were outcast from mankind for their differences and so they sought solace in their own land, and sealed it off to live in peace for all eternity. Now, a millennium later, Emperor Gestahl and his vast, oppressive empire seek this hidden world; they seek the immeasurable power of the Espers. And with the young human/Esper hybrid Terra at their head, nothing can stop them.
Despite not being as well-known or influential as its younger siblings (and in particular its successor Final Fantasy VII), FFVI is still one of the greatest JRPGs ever created, and easily stands alongside both the stellar entries in its own series and other legendary JRPGs. It takes place in a typical but unnamed steampunk world where traditional armour and weapons have been combined with more glamorous technology in the form of airships and mech-like armour. You’ll take control of a group of persecuted rebels known as the Returners, who battle against the Empire in a race against time to stop them from obtaining the power of the Espers. The plot falters a little in the second half of the game, but then that’s missing the point a little as you are free to make a number of decisions and approach the closing stages how you wish. Regardless, the plot is good and there is more than enough here to keep you going for at least a steady 30 - 40 hours