Heart of Metal by Tobias X

Views 2 Likes Comments Comment
Like if this guide is helpful

Back to Sub-Types: The Machine Deck

 

Decided to try my hand at a Machine deck, something I played around with a while ago and am planning to prepare right after the release of "Cyber Dark Impact"...

... but enough about my plans, on to the deck.

Generic Machine Support

Machines have some very interesting support; 1 staple spell and some options for different deck types. I'll run through the options later on, but for now:

Limiter Removal

Quick-Play Spell

Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.

This card is restricted, and we'll definitely be running the 1 we're allowed.

[Limiter Removal] gives the Machine sub-type the most powerful offensive in all of Yu-Gi-Oh! by doubling the Current ATK (not Original ATK) of every Machine sub-type monster on the same field as the player who activates it. Lets take the common example of [Cyber Dragon]. 2100 ATK becomes 4200 ATK (yes, that's right, a 4200 ATK 5*!). Of course it destroys itself at the end of the turn, but after attacking with a 4200 ATK monster do you really care?

As an added bonus for this card, it's a Quick-Play Spell; this means you can choose to set it instead and use it's effect when your opponent attacks. Sure, you'll lose your monster, but you'll take a lot of your opponent's life points with it. Also, it's a card which alters that ATK and/or DEF of monsters so you can even activate it during the Damage Step of an attack for a surprise!

Now, imagine if this card wasn't restricted.

Original ATK: 2100

Limiter ATK (1 Limiter): 4200!

Limiter ATK (2 Limiter): 8400!

Limiter ATK (3 Limiter): 16800!

There was no way, even if it was the same card, that anyone could risk something so stupid happening with a single monster! Because of this, [Limiter Removal] was restricted.

Normally, the monster must be destroyed at the end of the turn... well, what if it wasn't?

Heavy Mech Support Platform

Union Monster (Machine / DARK / 3 Stars / ATK 500 / DEF 500)

Limiter ATK: 1000! xD

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)

The short version of this effect is: "You may equip this to a machine monster. Increase the ATK and DEF of the monster by 500. If the monster this card is equipped to is going to be destroyed for any reason at all, even [Limiter Removal], destroy this card instead."

Lets say, as an example, you equipped this to [Cyber Dragon] and played [Limiter Removal].

[Cyber Dragon]: 2100 ATK

[Cyber Dragon] + [Heavy Mech Support Platform]: 2600 ATK

[Cyber Dragon] + [Heavy Mech Support Platform]: 5200 ATK!

[Cyber Dragon] during your opponent's next turn: 5200 ATK!

That's right; first of all it includes the bonus when doubling the ATK, and secondly if the monster is still face-up and survives the end phase of the turn somehow the bonus stays.

Your opponent's face, when they realise, will look something like this: O_O (thought probably with much more detail).

Fists of Metal

The best phrase I've found to describe a machine deck was uttered briefly by Yugi Mutou during the Duellist Kingdom Saga, while describing Bandit Keith's Machine Deck.

"They have an amazingly strong offense as well; but they can only use that strong offense one way: against head-on attacks.

I interpret this in a much simpler way: ATTACK!

Because of this, the Machine deck I'm going to build will be based around destruction and repeatedly hitting the opponent, giving the minimum time to react and build up a defensive.

First, we need some tribute monsters...

Steel

Based on the stats from RONIN, there are:

34 Level 5 or higher Machine sub-type monsters in the TCG.; of these, 11 are Normal leaving 23 effect monsters. Non of the Normal Monsters have amazing stats, so I'm going to look at 4 of the most powerful Machine-tributes.

Jinzo

Effect Monster (Machine / DARK / 6 Stars / ATK 2400 / DEF 1500)

Limiter ATK: 4800!

As long as this card remains face-up on the field, Trap Cards cannot be activated. The effects of all face-up Trap Cards are negated.

Probably the most famous machine, and thus the 1 you'll have heard the most about (yes, more than [Cyber Dragon]) as he can potentially shut down between 5 and 10 cards in your opponent's deck just be being face-up on the field. He automatically prevents and Trap Cards being activated, and negates the effects of any already active on the field. There are only 2 factors of Trap Cards that Jinzo cannot negate: mandatory costs (such as [Mirror Wall]) and traps that activate in the graveyard (such as [Dark Coffin]). Outside of this, [Jinzo] is a devestating tribute monster and an automatic selection for our deck; any monster with 2400 ATK and negating an entire type of card should always be side-decked, no questions asked.

Spell Canceller

Effect Monster (Machine / WIND / 5 Stars / ATK 1800 / DEF 1600)

Limiter ATK: 3600!

As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all Spell Cards are also negated.

If you thought [Jinzo] was troublesome, how about negating every Spell card? [Spell Canceller] can be a lot more difficult than [Jinzo] to deal with, but to make up for that was given only 1800 ATK. This means a lot of commonly-played monsters in the current format (particularly [Cyber Dragon]s). At the very least, 1800 ATK monsters such as [Kycoo the Ghost Destroyer] can suicide into this guy to get rid of it.

This is going to the side-deck to deal with [Cyber-stein] decks.

Please remember that due to this monster's effect you cannot normall activate [Limiter Removal] on [Spell Canceller]. The only situation where this could happen would be if a copy of [Skill Drain] was active on the field.

Blowback Dragon

Effect Monster (Machine / DARK / 6 Stars / ATK 2300 / DEF 1200)

Limiter ATK: 4600!

Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. You can only activate this effect once per turn, during your Main Phase.

His effect works out as an optional 50-50 chance to destroy 1 card on your opponent's side of the field. Even if the effect is 50-50, it's too good to pass up. Also, unlike some effects, he isn't prevented from attacking in the same turn.

Cyber Dragon

Effect Monster (Machine / LIGHT / 5 Stars / ATK 2100 / DEF 1600)

Limiter ATK: 4200!

If there is a monster on your opponent's side of the field and there are no monsters on your side of the field, you can Special Summon this card from your hand.

It's an Offensive Machine Deck, and in my opinion that means an automatic 3x [Cyber Dragon]. If the people who have them are requesting a [Small Fortune] then don't worry (they'll be available as a Tin in September this year ^_^). If you've been wiped out last turn by [Mirror Force] or an ever-annoying [Chaos Sorcerer] then [Cyber Dragon]s effect allows you to mount a quick offensive. He also helps get out all your other tribute monsters quicker. The best use of [Cyber Dragon] for a deck based on summoning at speed is actually to save him until you're launching a counter-offensive after your field's been wiped out, or alternatively on the second turn after your opponent places a monster on their field.

 

The tribute selection right now looks like this:

Main Deck: 5

+ 1x Jinzo

+ 1x Blowback Dragon

+ 3x Cyber Dragon

Side Deck: 1

+ 1x Spell Canceller

 

Have something to share, create your own guide... Write a guide
Explore more guides