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Deck Article of X #9: A Legendary Ocean Deck

Following Contract_with_exodia's article last week on Gravekeepers, I decided to review another powerful field-spell-based deck. In my case: [A Legendary Ocean].

A Legendary Ocean

Field Spell

This card's name is treated as "Umi". Downgrade all WATER monsters in both players' hands and on the field by 1 Level. Increase the ATK and DEF of all WATER monsters by 200 points.

I'll break down the effect first:

This card's name is treated as "Umi": This is what I refer to generally as a "Spell Speed 0 Effect". While a Spell Speed of 0 is impossible, it helps explain the theory that this effect is applied during deck construction. In short, if you have 3 copies of this cardin your deck you cannot have any copies of [Umi] in your deck because they are treated as the same card (even though they have very different effects).

Downgrade all WATER monsters in both players' hands and on the field by 1 Level: A very unique effect, essentially half a [Demotion] for every WATER monster both on the field and in your hand. This means that:

8* Monsters become 7* monsters (still 2 tribute)

7* Monsters become 6* monsters (only 1 tribute)

6* Monsters become 5* monsters (still 1 tribute)

5* Monsters become 4* monsters (0 tribute)

4* Monsters become 3* monsters (go under [Gravity Bind] and [Level Limit - Area B])

3* Monsters become 2* monsters (meh)

2* Monsters become 1* monsters (meh)

1* Monsters become 0* monsters (not 100% sure about this, but it could happen)

The best of these are:

7* Monsters become 6* monsters (only 1 tribute)

5* Monsters become 4* monsters (0 tribute)

4* Monsters become 3* monsters (go under [Gravity Bind] and [Level Limit - Area B])

Not surprisingly, this can be very useful if played in the right deck. Also, the only WATER monsters your opponent will be using is [Treeborn Frog] (who becomes the infinitely-confusing '0-Star') and [Mobius the Frost Monarch] (who will probably try to nuke [A Legendary Ocean] anyway).

Increase the ATK and DEF of all WATER monsters by 200 points: a 200 ATK and DEF bonus never hurt anyone's monsters

The 7-Star Lords of the Ocean

There are 5 7-Star WATER monsters currently available in the TCG (and I'm not largely aware of any WATER monsters available in the OCG) so let's look at them.

Fortress Whale

Ritual Monster (Fish / WATER / 7 Stars / ATK 2350 / DEF 2150)

ALO Stats: (6 Stars / 2550 / 2350)

This monster can only be Ritual Summoned with the Ritual Spell Card, "Fortress Whale's Oath".

A ritual monster, meaning it is unaffected by the Level-lowering effect of [A Legendary Ocean].

Humanoid Worm Drake

Fusion Monster (Aqua / WATER / 7 Stars / ATK 2200 / DEF 2000)

ALO Stats: (6 Stars / 2400 / 2200)

"Worm Drake" + "Humanoid Slime"

A fusion monster, meaning it is unaffected by the Level-lowering effect of [A Legendary Ocean].

Levia-Dragon - Daedalus

Effect Monster (Sea Serpent / WATER / 7 Stars / ATK 2600 / DEF 1500)

ALO Stats: (6 Stars / 2800 / 1700)

By sending "Umi" on your side of the field to the Graveyard, destroy all cards on the field except this card.

Level 7 monster becomes a 2800 ATK 6-Star that can nuke the field if you tribute [Umi] (or [A Legendary Ocean]) and smack your opponent for 2600 (they lose the 200 bonus). I think we'll use... 2 of these.

Metallizing Parasite - Lunatite

Union Monster (Aqua / WATER / 7 Stars / ATK 1000 / DEF 500)

ALO Stats: (6 Stars / 1200 / 700)

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)

Essentially, it becomes a 1-tribute Union who protects your monster from your opponent's Spell Card Effects. Not my favourite choice, so I think we'll side-deck 2 copies of this guy for testing.

Suijin

Effect Monster (Aqua / WATER / 7 Stars / ATK 2500 / DEF 2400)

ALO Stats: (6 Stars / 2700 / 2600)

You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.

Good stats, even better with [A Legendary Ocean] active, and a very nasty effect. However, we've already got 2 7-star monsters in the deck so I'm side-decking a single copy for testing.

So, the monster line-up from these guys is:

Main Deck:

+ 2x Levia-Dragon - Daedallus

Side Deck:

+ 2x Metallizing Parasite - Lunatite

+ 1x Suijin

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The 5-Star Fighters of the Ocean

Turning any 5-star in your hand into a 4-star is always gonna be fun. If you don't believe me, look at the ammount of play [Cyber Dragon] sees. There are 5 monsters of great importance for the [A Legendary Ocean] deck, and they are:

B.E.S. Crystal Core

Effect Monster (Machine / WATER / 5 Stars / ATK 2100 / DEF 1000)

ALO Stats: (4 Stars / 2300 / 1200)

Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster on your opponent's side of the field to face-up Defense Position.

A very interesting monster; essentially it becomes a 2300 ATK [Spirit Reaper] for 3 attacks. While this may not be the best of options, it can be very useful at times. Also, the 'Normal Summon' includes Tribute Summoning it so there's no need to worry about not getting counters.

Orca Mega-Fortress of Darkness

Effect Monster (Sea Serpent / WATER / 5 Stars / ATK 2100 / DEF 1200)

ALO Stats: (4 Stars / 2300 / 1400)

By Tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field.

Another interesting monster with a more situational effect. [Torpedo Fish] and [Cannonball Spearfish] are both low-level WATER monsters who are unaffected by any spell cards as long as [Umi] is active on the field. Commonly you'd tribute them off ASAP, and this can provide problems as it uses up your Normal Summon for the turn.

The Legendary Fisherman

Effect Monster (Warrior / WATER / 5 Stars / ATK 1850 / DEF 1600)

ALO Stats: (4 Stars / 2050 / 1800)

As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.

Never, ever run this monster in an [A Legendary Ocean] deck. True, he becomes a 4-star 2050 ATK monster, but as soon as he hits the field his own effect kicks in and he no longer gains the bonus. Also, his 'cannot select this card as an attack target' effect means that if you only have 1 copy of him on the field your opponent may attack your life points directly.

Giga Gagagigo

Normal Monster (Reptile / WATER / 5 Stars / ATK 2450 / DEF 1500)

ALO Stats: (4 Stars / 2650 / 1700)

In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

Normally, you would avoid using non-effect monsters at all cost. However, can you really argue with a 2650 ATK 4-star monster? Didn't think so.

Terrorking Salmon

Normal Monster (Fish / WATER / 5 Stars / ATK 2400 / DEF 1000)

ALO Stats: (4 Stars / 2600 / 1200)

A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.

Slightly weaker than [Giga Gagagigo] but can be used very effectively in the right deck (see: 'Variations on a Theme' at the end of the article).

From these, I'll be using:

Main Deck:

+ 2x Giga-Gagagigo

Side Deck:

+ 1x B.E.S. Crystal Core

Mini-Fighters of the Ocean

Now we finally come to the monsters you can summon quickly and easily without [A Legendary Ocean] being active on the field.

Abyss Soldier

Effect Monster (Aqua / WATER / 4 Stars / ATK 1800 / DEF 1300)

ALO Stats: (3 Stars / 2000 / 1500)

Discard 1 WATER monster from your hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during your Main Phase.

A 3-Star [Vampire Lord] who can bounce any card back to the owner's hand once per turn for discarding a monster of the Attribute your deck is based around... yes, we're running 3 of this.

Mother Grizzly

Effect Monster (Beast-Warrior / WATER / 4 Stars / ATK 1400 / DEF 1000)

ALO Stats: (3 Stars / 1600 / 1200)

When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

A 1600 ATK 3-star battle searcher. When combined with the next 2 monsters, this can be very effective. We'll be using 3 of it.

Amphibious Bugroth MK-3

Effect Monster (Machine / WATER / 4 Stars / ATK 1500 / DEF 1300)

ALO Stats: (3 Stars / 1700 / 1500)

While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.

3-star 1700 ATK direct-attacker with [A Legendary Ocean] on the field. Wow.

Mermaid Knight

Effect Monster (Aqua / WATER / 4 Stars / ATK 1500 / DEF 700)

ALO Stats: (3 Stars / 1700 / 900)

While "Umi" is on the field, this card can attack twice during the same Battle Phase.

3-Star 1700 ATK double-attacker with [A Legendary Ocean] on the field.

Nice.

Nightmare Penguin

Effect Monster (Aqua / WATER / 4 Stars / ATK 900 / DEF 1800)

ALO Stats: (3 Stars / 1100 / 2000)

When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points.

While being searchable by [Mother Grizzly] to speed him up, ideally you'd like to set this and let your opponent hit it. Any CC 4-star monster won't beat this by battle, then all your WATER monster monsters gain another 200 ATK bonus. Multiples of this monster can quickly turn your copies of [Mermaid Knight] and [Amphibius Bugroth MK-3] into BIG problems for your opponent.

Treeborn Frog

Effect Monster (Aqua / WATER / 1 Star / ATK 100 / DEF 100)

ALO Stats: (0 Stars / 300 / 300)

If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field.

One of the best monsters to bring back right after using [Levia-Dragon - Daedallus] to nuke the field, and searchable by [Mother Grizzly]; it's important to remember that [A Legendary Ocean] will could as a spell/trap so you cannot bring it back while it's active. However, this makes it even more useful after your opponent finally gets rid of it somehow.

Yomi Ship

Effect Monster (Aqua / WATER / 3 Stars / ATK 800 / DEF 1400)

ALO Stats: (2 Stars / 1000 / 1600)

When this card is destroyed and sent to the Graveyard as a result of battle, destroy the monster that destroyed this card.

Searchable by [Mother Grizzly] and fun for annoyance purposes. In order to save their monsters your opponent will probably want to waste Monster Removal on it. This is a clear 1-for-1 for our deck.

Aqua Spirit

Effect Monster (Aqua / WATER / 4 Stars / ATK 1600 / DEF 1200)

ALO Stats: (3 Stars / 1800 / 1400)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.

Special Summons are always good. Special Summons at the cost of removing any 1 monster in your graveyard are some of the best. If you leave it on the field you can destroy a [Spirit Reaper] during your opponent turn and it can slip under burn-defenses at 1800 ATK. The best way to use this monster that I've found is to save it for [Levia-Dragon - Daedallus] to help nuke the field that extra turn quicker.

So, monster's final line-up is:

Main Deck: 20

+ 2x Levia-Dragon - Daedallus

+ 2x Giga Gagagigo

+ 3x Abyss Soldier

+ 3x Mother Grizzly

+ 1x Treeborn Frog

+ 3x Yomi Ship

+ 2x Amphibious Bugroth MK-3

+ 3x Nightmare Penguin

+ 2x Aqua Spirit

Side Deck: 7

+ 2x Metallizing Parasite - Lunatite

+ 1x Suijin

+ 2x B.E.S. Crystal Core

+ 2x Mermaid Knight

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Quote from: Strategy Master

I welcome money not being an defining factor but I will never welcome a lack of skill.D-Hero Return Deck

- Tobias X

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Magic of the Ocean

For the spells in this deck, we need to focus on keeping our hand and resources high. First, we need to find [A Legendary Ocean]:

Terraforming

Normal Spell

Add 1 Field Spell Card from your Deck to your hand.

In addition to running 3x [A Legendary Ocean] we'll be running 2 copies of [Terraforming]. It searches any field-spell from your deck, adds it to your hand, and you have no restrictions on when you can and cannot activate it.

Salvage

Normal Spell

Add 2 WATER monsters in your Graveyard with an ATK of 1500 or less each to your hand.

'+1' advantage cards in any deck are always useful. The best part about this card is it can search around 40% of the monsters in your deck (including [Mother Grizzly]) and also helps to provide ammo for [Abyss Soldier] if it's lacking for some reason.

Big Wave Small Wave

Normal Spell

Destroy all face-up WATER monsters on your side of the field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect.

I'm going to side-deck this card for testing. Personally, I would save it for a big direct attack when I know it will finish the game; the downside is that, if it doesn't work, you're in a lot of trouble.

Outside of these cards, the deck is going to be pretty generic; the final spell lineup is:

Main Deck: 17

+ 3x A Legendary Ocean

+ 2x Terraforming

+ 2x Salvage

+ 1x Graceful Charity

+ 2x Smashing Ground

+ 2x Nobleman of Crossout

+ 1x Heavy Storm

+ 1x Mystical Space Typhoon

+ 1x Book of Moon

+ 1x Premature Burial

+ 1x Snatch Steal

Side Deck: 2

+ 2x Big Wave Small Wave

[sizr=14px]Defensive of the Ocean[/b][/size]

Without realising it, I've left myself 3 slots for traps in this deck (if staying strictly to 40 cards). The good news is that the Trap section of this article is going to be really short because of that.

Royal Decree

Continuous Trap

While this card is face-up on the field, negate the effects of all Trap Cards on the field except this card.

This deck will run 3 copies of this, along with the 3 generic traps. The aim is to shut down the main defensive if your opponent's deck before they have a chance to use it against your monsters. If it ends up as a beatdown match, this deck will win.

Main Deck: 6

+ 3x Royal Decree

+ 1x Mirror Force

+ 1x Call of the Haunted

+ 1x Torrential Tribute

Side Deck: 6

+ 2x Dust Tornado

+ 2x Forced Back

+ 2x Sakuretsu Armor

[Forced Back] is a relatively-new trap I've been testing recently, and is a great counter to [Mobius the Frost Monarch]. I've added 2 copies of this to the side-deck in case some of the other cards don't fit to your liking.

Final Deck

Monsters: 20

2x Levia-Dragon - Daedallus

2x Giga Gagagigo

3x Abyss Soldier

3x Mother Grizzly

1x Treeborn Frog

3x Yomi Ship

2x Amphibious Bugroth MK-3

3x Nightmare Penguin

2x Aqua Spirit

Spells: 17

3x A Legendary Ocean

2x Terraforming

2x Salvage

1x Graceful Charity

2x Smashing Ground

2x Nobleman of Crossout

1x Heavy Storm

1x Mystical Space Typhoon

1x Book of Moon

1x Premature Burial

1x Snatch Steal

Traps: 6

3x Royal Decree

1x Mirror Force

1x Call of the Haunted

1x Torrential Tribute

Deck Total: 43

Ratio: 20(2:2:16):17:6

Side Deck: 15

2x Metallizing Parasite - Lunatite

1x Suijin

2x B.E.S. Crystal Core

2x Mermaid Knight

2x Big Wave Small Wave

2x Dust Tornado

2x Forced Back

2x Sakuretsu Armor

Ratio: 7(3:2:2):2:6

Guide for Newbies

[A Legendary Ocean] should ideally be on your field during your first turn with a face-down [Royal Decree]. Your most powerful weapons in this deck are [Abyss Soldier] and [Levia-Dragon - Daedallus], and you should work to get these 2 onto the field as quickly as possible (preferably Soldier after Daedallus does his thing). This can be a fun beatdown deck to run and is worth giving a try; remember to use the side-deck I've built to customise it into your own version.

Variations on a Theme

Normal WATER Beatdown

A deck shown to me, and that I helped build, by Dennis Poulton. The basic theme was to use [A Legendary Ocean] to beat down your opponent with multiple copies of [Giga Gagagigo] and [Terrorking Salmon]. The only effect monsters in the entire deck were 1 [Treeborn Frog] and 3 [Abyss Soldiers]. He also used [Gagagigo] (1850 4-Star who becomes a 2050 3-star) and several other Normal WATER monsters. While the deck idea may seem silly, realise that he had 2 very dangerous spells in his arsenal:

Dark Factory of Mass Production

Normal Spell

Select 2 Normal Monsters from your Graveyard and add them to your hand.

Read this as: "choose 2 monsters in your graveyard that aren't [Treeborn Frog] or [Abyss Soldier] and add them to your hand".

Order to Charge

Quick-Play Spell

Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field.

This basically turned every monster on his field into [Exiled Force], something very irritating when he uses it against your [Sakuretsu Armor] or [Smashing Ground] (providing he only has 1 monster on his field).

Overall, another rarely-played deck type that has some surprisingly high potential.

Oh, and he didn't run any traps.

Level-Limit WATER Deck

Use multiple copies of [Mermaid Knight], [Amphibious Bugroth MK-3] and [Mother Grizzly] to hide behind [Level Limit Area B] and [Gravity Bind] while beating your opponent's LP senseless.

Piranha Army OTK

No idea how much play this has seen, but I first saw it on the Pojo forums (not providing a link for them here). It was based around this card:

Piranha Army

Effect Monster (Fish / WATER / 2 Stars / ATK 800 / DEF 200)

The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.

From what I remember of this deck the aim was to equip [Opti-Camouflage Armor] (level 1 monster can attack directly), use [Double-Attack] (discard a higher-level monster, this can attack twice) and power it up to 2000 ATK somehow (most likely [United We Stand] or [Axe of Despair]). 2 equips, 1 normal spell and 2 monsters. Not the most successful but a fun idea to try out.

Hope you all enjoyed the article, I'm off to sort out whether I have enough money for this weekend's tournaments (HINT: I'm 99% sure I don't... )

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