PATHFINDER ADVENTURE PATHS: 17 SECOND DARKNESS MEMORY
OF DARKNESS, 19 LEGACY OF FIRE HOWL OF CARRION KING, 39 SERPENTS SKULL
CITY OF 7 SPEARS, 40 SERPENTS SKULL VAULTS OF MADNESS, 41 SERPENTS SKULL
THOUSAND FANGS BELOW, 42 SERPENTS SKULL SANCTUM OF THE SERPENT GOD, 43
CARRION CROWN HAUNTING OF HARROWSTONE, 44 CARRION CROWN TRIAL OF THE
BEAST, 45 CARRION CROWN BROKEN MOON, 46 CARRION CROWN WAKE OF THE
WATCHER, 47 CARRION CROWN ASHES AT DAWN, 48 CARRION CROWN Shadows of
Gallowspire, 49 JADE REGENT The Brinewall Legacy, 50 JADE REGENT Night
of Frozen Shadows, 51 JADE REGENT The Hungry Storm, 52 JADE REGENT
Forest of Spirits, 53 JADE REGENT Tide of Honor, 54 JADE REGENT The
PLEASE NOTE THIS IS A NEW STYLE EBAY M ULTILISTING LISTING, EACH ITEM SEPERATELY PRICED FROM PULL DOWN TAB MENU
Adventure Path #55: The Wormwood Mutiny
An adventure for 1st-level characters. The adventurers wake to find themselves press-ganged into the crew of the pirate ship Wormwood. They’ll have to learn how to survive as pirates. But when fortune turns, it’s up to the crew to decide whether they’ll remain pirates?
Pathfinder Adventure Path #57: Tempest Rising
has come for the heroes to take their places as true pirate
doing so they'll need to win the esteem of the Hurricane King
the adventurers triumph against fierce competitors, old
treacherous winds and currents?
ADVENTURE PATH SKULL & SHACKES 58 ~ 4/6 THE ISLAND OF EMPTY EYES
The adventurers now have their own island and port but they?ll need
more than one ship to defend it. When a past rival sends a fleet to
attack them they?re forced to pull out all the stops to defend their
island home scouring the harbors and docks of the Shackles in order to
recruit more ships and crews to their flag. Yet when they sail to the
attacker?s own island to get their revenge the adventurers discover a
traitor?one whose betrayal threatens not only their own fleet but the
very islands of the Shackles themselves.
This volume of Pathfinder Adventure Path includes:
?The Price of Infamy? a Pathfinder RPG adventure for 11th-level characters by Tim Hitchcock.
battle rules that allow players to stand as admirals and commodores
directing their own armadas against enemy fleets in large-scale naval
warfare by James Jacobs.
A glimpse behind the gray veil of Norgorber Golarion?s most secretive deity by Sean K Reynolds.
Lock-breakers and sea-devils in the Pathfinder?s Journal by Robin D. Laws.
Four new monsters by Savannah Broadway Ryan Costello Mark Moreland and Sean K Reynolds.
ADVENTURE PATH SKULL & SHACKES 59 ~ 5/6 THE PRICE OF INFAMY
by Neil Spicer
Having won the Free Captains? Regatta the
adventurers must now claim their prize?the uninhabited Island of Empty
Eyes. Yet exploring strange ruins and fighting the isle?s monstrous
denizens won?t be enough. Once they?ve got things well in hand the
adventurers must host a feast for the Shackles' infamous Pirate Council
only to have a dangerous situation turn even worse when a mysterious
saboteur threatens to disrupt the party. Can the adventurers tame their
island and protect their influential guests? Or will they lose the
respect of the pirate lords and fade into obscurity?
This volume of Pathfinder Adventure Path includes:
? ?Island of Empty Eyes? a Pathfinder RPG adventure for 9th-level characters by Neil Spicer.
? Pirate legends and mysteries of the Shackles by Jack Graham.
? Details on the cyclopes who once ruled the Shackles by Gareth Hanrahan.
? Island harpies in the Pathfinder?s Journal by Robin D. Laws.
? Five new monsters by Alex Greenshields Michael Kenway Mark Moreland and Tork Shaw
Adventure Path #60: From
must launch their own fleet
of pirates and buccaneers to
defend against the invaders,
culminating in an epic naval
battle. Will the adventurers
defeat the invading navy and
save the Shackles?
Adventure Path #61: Shards
newest lodge recruits a team
of rookie Pathfinders to track
down rogue agent Natalya
Vancaskerkin. When these
heroes track down the missing
woman, they find far more
than a Pathfinder on the run.
Adventure Path #62: Curse of the Lady's Light
heroes have stumbled across a powerful relic-the artefact which
sundered into seven fragments.
The third lies in an ancient lighthouse. With
monsters in the way,
approaching will require either stealth or
But these threats pale in comparison to what lies
Adventure Path #63: The
the PCs to
criminals, refugees, and
anyone else seeking to vanish.
Enlisted to rescue a troll
prophet from a mad artificer’s
hanging mansion, the PCs
soon find themselves delving
into the undercity.
64 BEYOND THE DOOMSDAY DOOR SHATTERED STAR
Adventure Path #65: Into
the Nightmare Rift
as the site
the sixth fragment. Yet
the heroes are not the first to
search for this shard. Arriving
at the ancient ruin known as
Guiltspur, they find a small
army of giants at the site on
the order of a blue dragon.
Adventure Path #64: Beyond the Doomsday Door 65 into the nightmare rift shattered star,
for the seven shards of the Shattered Star leads back to the
of Varisia, to the multifaith monastery known as Windsong
Abbey. When the
PCs arrive, they find the monastery in ruins and held by
savage giants and
twisted fey! An ancient terror has returned home!
66 the dead heart of xin shattered star