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About this product
- DescriptionThis book shows how to create believable bots that play computer games and discusses the implications of making them appear human. It examines significant issues in AI: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious?
- Author BiographyDr. Philip Hingston is an associate professor of Computer Science at Edith Cowan University in Perth. His research interests include artificial intelligence and computational intelligence, particularly evolutionary design, AI and CI in games, sequence modeling, and artificial evolution. Among his publications is the coedited Springer book Design by Evolution -- Advances in Evolutionary Design .
- PublisherSpringer-Verlag Berlin and Heidelberg GmbH & Co. KG
- Date of Publication19/11/2012
- GenreComputing: Professional & Programming
- Place of PublicationBerlin
- Country of PublicationGermany
- ImprintSpringer-Verlag Berlin and Heidelberg GmbH & Co. K
- Content Notebiography
- Weight504 g
- Width155 mm
- Height235 mm
- Spine18 mm
- Edited byPhilip F. Hingston
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