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About this product
- PublisherPeter Lang Publishing Inc
- Date of Publication01/07/2007
- GenreFilm, TV & Radio
- Country of PublicationUnited States
- ImprintPeter Lang Publishing Inc
- Weight620 g
- Width160 mm
- Height230 mm
- Edited byLee Humphreys,Paul Messaris
- Edition Statement2nd Revised edition
- Table Of ContentsContents: Paul Messaris/Lee Humphreys: Introduction - Julianne H. Newton: Influences of Digital Imaging on the Concept of Photographic Truth - Paul Messaris: Viewers' Awareness of Digital F/X in Movies - Stephen Prince: The End of Digital Special Effects - Lee Humphreys: Photographs and the Presentation of Self through Online Dating Services - David Perlmutter: Hypericons: Famous News Images in the Internet-Digital-Satellite Age - Lemi Baruh: Music Of My Own? The Transformation from Usage Rights to Usage Privileges in Digital Media - Rodney Whittenberg: Using Computers to Create Music - Timothy D. Taylor: Music + Digital Culture: New Forms of Consumption and Commodification - Jonathan Sterne: What's Digital in Digital Music? - Mark J. Butler: Everybody Needs a 303, Everybody Loves a Filter: electronic Dance Music and the Aesthetics of Obsolescence - Paul Levinson: The Hazards of Always Being in Touch: A Walk on the Dark Side with the Cell Phone - Kwan Min Lee: Phenomenological Understanding of Social Responses to Synthesized Speech - Barbara Warnick: Rhetoric on the Web - Sidney E. Berger: The Future of Publishing in the Digital Age - Alex Brymer Humphreys: The Past, Present, and Future of Immersive and Extractive E-books - James Paul Gee: Learning by Design: Good Video Games as Learning Machines - Mark J. P. Wolf: On the Future of Video Games - Jennifer Stromer-Galley/Rosa Leslie Mikeal: Gaming Pink: Gender and Structure in The Sims Online - C. Shawn Green/Daphne Bavelier: The Cognitive Neuroscience of Video Games - John L. Sherry: Would the Great and Mighty Oz Play Doom?: A Look Behind the Curtain of Violent Video Game Research - Annie Lang: Motivated Cognition: The Influence of Appetitive and Aversive Activation on the Processing of Video Games - Jeremy N. Bailenson: Transformed Social Interaction in Collaborative Virtual Environments - Margaret L. McLaughlin: Simulating the Sense of Touch in Virtual Environments: Applications to Learning in the Health Sciences - Jeffrey Huang: Inhabitable Interfaces - Geri Gay: The Role of Social Navigation and Context in Ubiquitous Computing - Cory D. Kidd: Human-Robot Interaction Recent Experiments and Future Work - Sherry Turkle/Cynthia Breazeal/Olivia Daste/Brian Scassellati: First Encounters with Kismet and Cog: Children Respond to Relational Artifacts.
- Author BiographyThe Editors: Paul Messaris is the Lev Kuleshov Professor of Visual Communication at the Annenberg School for Communication, University of Pennsylvania. He has directed three feature films and is the author of Visual Literacy: Image, Mind, and Reality and Visual Persuasion: The Role of Images in Advertising. Lee Humphreys is a Ph.D. candidate at the Annenberg School for Communication, University of Pennsylvania, where she also received her M.A. in communication. Her research examines the social uses and effects of communication technology.
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