Awesome game for Nintendo 64!
With the release of Blast Corps, a game that displayed Rare's newfound sense of innovation and risk, many gamers and critics were unclear as to how the British-based company would approach the two-year old movie-licensed title, Goldeneye 007.
Just prior to the June Electronic Entertainment Expo (E3), the game suffered at least two unofficial postponements, and no word was heard as to why. In typical Nintendo fashion, Nintendo surprised nearly everyone when the game was announced to be a four-player game that was also Rumble Pak compatible. After seriously playing the game for weeks, N64.com can sincerely say that Goldeneye 007 is a intelligently conceived and brilliantly executed diamond of a game, building its spy-style adventure smartly on the foundation of the first-person genre, and unleashing the full power of Nintendo's four-player capabilities.
The gameplay deftly evolves the first-person perspective action genre, enabling gamers to immerse themselves in spy-style tactics and covert operations, and forcing gamers to think before they rush in to blow the heck out of everything in sight. Goldeneye 007 is built around 18 varying levels that must be played through in linear fashion in the easy mode, which then open up the possibility of playing the game in medium to hard difficult levels, each level afterward fully chooseable in any order.
Gamers will quickly learn that weapons and ammo can be gleaned from dead enemies, and that some weapons are clearly better in certain situations. In level one (Dam), the Sniper Rifle enables gamers to pick off Russian guards from distant towers with its high-powered telescope; while in level 10 (Statue), a high-powered, automatic shotgun is the clear choice. Gamers will have the thrill of double fisting enemies with one gun in each hand in level 7 (Frigate), learning the ancient art of throwing knives, or blasting their way across the level 18 (Cradle) with the awesome ZMG (9mm).
Learning how to use your gadgets, and becoming efficient in learning when not to kill enemies is also part of the game. The interface is absolutely cool as well, and clearly incorporates the most fun Bond elements into the game. Modems, magnet attract watches, camera, data thieves, key analyzers, laser watches, and other classic James Bond-style spy toys all play minor parts in weaving your way through multi-objective-based missions. Discovering how to free yourself (and find a set of knives) in level 9, the second bunker, when you have no weapons at all with your magnet attract watch is just plain cool.
The game's depth come in all shapes and forms. Playing the first-person mode presents levels that range from nearly straight Doom-style play (all shooting and no brains), to search-and-destroy missions (requiring more strategy), to a wide range of carefully designed information-acquiring levels; all blend together to create a satisfying title that will intrigue new gamers as well as hard-core, multi-platform owners. The four-player mode is outstanding and provides tons of options in weapons (at least 10), environments, characters (at least 8), game length, health, control style, and the kind of game you want to play, i.e., a timed match, five kills to a match, You Only Live Twice (two deaths end the game), team play, etc. Slowdown is the multiplayer mode's only weakness, but the fun far outweighs this weakness.