Re-Playable; Colorful; Appropriately Challenging; Great Levels; Fun
I'm nearly 30 years old, and I recently re-bought this game because it has incredible re-play value and is great fun.
I had a brother and a sister, and we had several video games growing up; but as we began to get through high school and spend less time playing video games, we sold our systems and games in the late '90s. A few years ago, I got myself another SNES, and I have since acquired what I feel are the top few SNES games released. This is one of them.
It is one of a few games that carves an unforgettable niche in a young player's memory. The graphics are colorful, vibrant, and inviting. The music is lively and, for the most part, stays fresh. I find myself walking around humming the tunes to myself, now that I've been playing the game again. The control with the original Nintendo control pad is outstanding. Modern systems and games do no better than the level of control coded into this classic. The slightest nuances of how long and how hard you press a face button (A, B, X, Y) or a directional button are precisely reflected in the ways that Mario, Yoshi, and Luigi interact with the worlds around them.
Worlds is right. One of the reasons this game is so memorable and re-playable is that it is brimming with a variety of levels and worlds. There are numerous hidden levels, found through secret doors in the levels along the main path. There are secret paths through the stars, allowing quick access for experienced and adept players to the end of the game. Early levels are easy, but late levels are quite difficult. The challenge is probably just about right, though. Some spots demand practice, but are not really impossible. The challenge levels of the game are another thing that make it great. The designers did this right.
They did a great job with the level designs, as well. Levels are varied, presenting a wide assortment of challenges, roadblocks, and puzzles throughout the colorful world. They never seem to become dull, with new designs springing up every other step.
The music CAN become repetitive, however - if one plays the game hours a day. It's one thing about this game that ensures I don't devote too much time to it (which is good). Another occasional complaint is when a challenging level sticks its menacing head forward, preventing my pass. Sometimes, a level just has my number for a while, and that can be frustrating; but a game that is TOO easy is worse, and has LESS replay value. A challenge is a must for a game to demand for you to come back to it after years and years, and after having beaten the game in the past.
I feel that the Super Nintendo has been the greatest home video game system released for its time. It lacks the colossal processing and memory capabilities of today's machines; but for its time, its games were more fun and more playable and more RE-playable than games of today. Developers had to DEVELOP their games, instead of simply selling re-vamped graphics engines year-after-year.
In that early gaming world, Super Mario is among the best. Its graphics and sounds appeal to all ages. The levels are exciting, adventurous, and appropriately challenging. Unlike Mario games before it, it allowed players to save their progress in an expansive setting. It's huge, and its fun. You can become a giant; ride a fire-breathing, flying dragon; and defeat shelled beasts of almost countless varieties - and you can encounter staples to the Mario universe that were first seen here. Truly a great.