Tomb Raider for the Saturn is good for one reason... the Saturn's D-Pad
Some people say they can't fathom playing this on the Saturn's D-Pad, myself, I say I cannot fathom playing this on a PlayStation D-Pad. The Saturn's D-Pad is hard to explain, it's not a common type of D-Pad but it works in a way that acts like an 8-way D-Pad. It makes this game quite playable. The PSX "D-pad" is just four really tough buttons arranged in cardinal directions, by my terms.
That said, this version of the game seems... unfinished. The performance is strange. It never becomes unplayable due to bad frame-rates, that said, the frame-rate is not great. This is not a game that requires much in the way of responsiveness however: Lara Croft is as clunky to control in this game as she is in any version of the original Tomb Raider. For example if you hit the "Jump" button while Lara is running, Lara will wait until the next step hits the ground to jump. So that means you often have 10-20 frames delay before Lara actually jumps, and if you hit the button too late in the run cycle, Lara does not jump (and will likely run off a cliff to her death). This is the case in any version of Tomb Raider.
Someone mentioned "hand stands"? Advanced movement? All you can do in the original Tomb Raider is: Jump, cliff-hang, grab, directional jump, walk, run, freelook, and reverse-roll (roll button also does a 180, useful for combat).
It's a fun game though. Slow, methodical platforming and simple puzzle-solving with light action elements. My first time playing this has been on a real MK-8000A Saturn.