Animating Facial Features and Expressions by David Kalwick (2006, Trade Paperback)

World of Books USA (1185518)
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Author:Kalwick, David. Book Condition:LIKENEW. Product Details We all like the idea of saving a bit of cash, so when we found out how many good quality used products are out there - we just had to let you know!

About this product

Product Identifiers

PublisherCharles River Apparel Media
ISBN-101584504749
ISBN-139781584504740
eBay Product ID (ePID)50792518

Product Key Features

Number of Pages390 Pages
LanguageEnglish
Publication NameAnimating Facial Features and Expressions
Publication Year2006
SubjectComputer Graphics, Digital Media / Video & Animation
TypeTextbook
AuthorDavid Kalwick
Subject AreaComputers
FormatTrade Paperback

Dimensions

Item Height1.1 in
Item Weight34.5 Oz
Item Length9.1 in
Item Width7.3 in

Additional Product Features

Edition Number2
Intended AudienceScholarly & Professional
LCCN2006-009634
Dewey Edition22
ReviewsPART 1 THE HUMAN HEADChapter 1 Anatomy of the HeadChapter 2 Proportions of the HeadChapter 3 Facial MusclesPART 2 EXPRESSIONSChapter 4 Facial Features and ExpressionsPART 3 ANIMATIONChapter 5 Speech/Lip SynchChapter 6 Weighted Morphing AnimationChapter 7 Animating Facial Expressions Using 3ds MaxChapter 8 Facial Animation with MayaAppendix A Typical Human Expression Weighted Morph Targets Appendix B Typical Visual Phonemes Appendix C Typical Cartoon Expression Weighted Morph Targets Appendix D Typical Cartoon Visual Phonemes Appendix E Facial Expression Examples Appendix F Just for Fun-Cartoon Expressions Appendix G About the CD-ROMIndex
IllustratedYes
Dewey Decimal006.6/96
Table Of ContentPART 1 THE HUMAN HEAD CHAPTER 1 ANATOMY OF THE HEAD CHAPTER 2 PROPORTIONS OF THE HEAD CHAPTER 3 FACIAL MUSCLES PART 2 EXPRESSIONS CHAPTER 4 FACIAL FEATURES AND EXPRESSIONS PART 3 ANIMATION CHAPTER 5 SPEECH/LIP SYNCH CHAPTER 6 WEIGHTED MORPHING ANIMATION CHAPTER 7 ANIMATING FACIAL EXPRESSIONS USING 3DS MAX CHAPTER 8 FACIAL ANIMATION WITH MAYA APPENDIX A TYPICAL HUMAN EXPRESSION WEIGHTED MORPH TARGETS APPENDIX B TYPICAL VISUAL PHONEMES APPENDIX C TYPICAL CARTOON EXPRESSION WEIGHTED MORPH TARGETS APPENDIX D TYPICAL CARTOON VISUAL PHONEMES APPENDIX E FACIAL EXPRESSION EXAMPLES APPENDIX F JUST FOR FUN?CARTOON EXPRESSIONS APPENDIX G ABOUT THE CD-ROM INDEX
SynopsisThis comletely updated edition of the classic Animating Facial Features & Expressions bring this resource up to date with today's tools and techniques. Written to teach 3D artists, designers, and animators how to add realism to their character's expressions, this is a one-of-a-kind reference you'll want to add to your collection. The book begins by teaching you about the anatomy of the human head, facial features, and facial muscles. From there it teaches you how to recreate the human face and muscle structure in 3D and then how to make it move in realistic, believable fashion. The book is filled with detailed instruction for lyp synching and creating visual expressions for speech and sound under a variety of conditions (sad, happy, stuttering, etc.). It provides visual reference charts of morph targets for weighted human expressions, typical human phonemes, cartoon expressions, facial expressions, and just-for-fun cartoon expressions. In this edition there are also two new chapters that teach you how to use 3ds Max and Maya for animating facial expressions. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you'll learn everything you need to know in this indispensable resource., This completely updated edition is written to teach 3D artists, designers, and animators how to add realism to their character's expressions. It begins by covering the anatomy of the human head, facial features, and facial muscles and progresses to cover recreating the human face and muscle structure in 3D and making it move in a realistic, believable fashion. It is filled with detailed instruction for lip synching and creating visual expressions for speech and sound under a variety of conditions (sad, happy, stuttering, etc.). It provides visual reference charts of morph targets for weighted human expressions, typical human phonemes, cartoon expressions, facial expressions, and just-for-fun cartoon expressions. This edition includes two new chapters covering 3ds Max and Maya. All of these techniques can also be applied to your own aliens, animals, creatures, and other animated creations. If you want your characters to have truly realistic facial expressions, you'll learn everything you need to know in this indispensable resource.
LC Classification NumberTR897.7.K357 2006

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