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- DescriptionThis book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history. -- .
- Author BiographyGraeme Kirkpatrick is Senior Lecturer in Sociology at the University of Manchester. -- .
- Author(s)Graeme Kirkpatrick
- PublisherManchester University Press
- Date of Publication31/08/2011
- GenreSocial Sciences: Textbooks & Study Guides
- Place of PublicationManchester
- Country of PublicationUnited Kingdom
- ImprintManchester University Press
- Content NoteIllustrations, black & white
- Width129 mm
- Height198 mm
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