114 Illustrations, black and white; XXI, 276 p. 114 illus.
Table Of Contents
Part I1. Setting up your First Game Scene and Adding your First Sprite 2. Digging into the SpriteKit Scene3. Physics and Collision Detection4. Adding Scene Scrolling and Game Control5. Actions and Animations6. Adding Particle Effects to Your Game with Emitter Nodes7. Points, Scoring and Sounds8. Transitioning Between Scenes9. Refactoring and Best PracticesPart II10. Creating Your First SceneKit Project11. Building the Scene12. Lighting, Camera and Materials in SceneKit13. Animating SceneKit Models14. Adding Hit Testing and Collision Detection15. Using SpriteKit within a SceneKit Scene16. Advanced Topics and Tips17. Appendix A: The Swift Programming Language
James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.