All listings for this product
About this product
- Author(s)Dean Miller,Greg Perry
- PublisherPearson Education (US)
- Date of Publication07/08/2013
- GenreComputing: Professional & Programming
- Country of PublicationUnited States
- ImprintQue Corporation,U.S.
- Content Noteillustrations (black and white)
- Weight580 g
- Width181 mm
- Height233 mm
- Spine20 mm
- Edition Statement3rd Revised edition
- Table Of ContentsC Programming Absolute Beginner's Guide, Third Edition Updated for C11 PART I: JUMPING RIGHT IN 1 What Is C Programming, and Why Should I Care? 2 Writing Your First C Program 3 What Does This Do? Clarifying Your Code with Comments 4 Your World Premiere-Putting Your Program's Results 5 Adding Variables to Your Programs 6 Adding Words to Your Programs 7 Making Your Programs More Powerful with #include and #define 8 Interacting with Users PART II: PUTTING C TO WORK FOR YOU 9 Crunching the Numbers-Letting C Handle Math for You 10 Powering Up Your Variables with Assignments and Expressions 11 The Fork in the Road-Testing Data to Pick a Path 12 Juggling Several Choices with Logical Operators 13 A Bigger Bag of Tricks-Some More Operators for Your Programs PART III: FLESHING OUT YOUR PROGRAMS 14 Code Repeat-Using Loops to Save Time and Effort 15 Looking for Another Way to Create Loops 16 Breaking in and out of Looped Code 17 Making the case for the switch Statement 18 Increasing Your Program's Output (and Input) 19 Getting More from Your Strings 20 Advanced Math (for the Computer, Not You!) . PART IV: MANAGING DATA WITH YOUR C PROGRAMS 21 Dealing with Arrays 22 Searching Arrays 23 Alphabetizing and Arranging Your Data 24 Solving the Mystery of Pointers 25 Arrays and Pointers 26 Maximizing Your Computer's Memory 27 Setting Up Your Data with Structures PART V: FILES AND FUNCTIONS 28 Saving Sequential Files to Your Computer 29 Saving Random Files to Your Computer 30 Organizing Your Programs with Functions 31 Passing Variables to Your Functions 32 Returning Data from Your Functions APPENDIXES A The ASCII Table B The Draw Poker Program
- Author BiographyGreg Perry is a speaker and writer in both the programming and applications sides of computing. He is known for bringing programming topics down to the beginner's level. Perry has been a programmer and trainer for two decades. He received his first degree in computer science and then earned a Master's degree in corporate finance. Besides writing, he consults and lectures across the country, including at the acclaimed Software Development programming conferences. Perry is the author of more than 75 other computer books. In his spare time, he gives lectures on traveling in Italy, his second favorite place to be. Dean Miller is a writer and editor with more than 20 years of experience in both the publishing and licensed consumer product businesses. Over the years, he has created or helped shape a number of bestselling books and series, including Teach Yourself in 21 Days, Teach Yourself in 24 Hours, and the Unleashed series, all from Sams Publishing.
Most relevant reviews
- kurky198217 Aug, 2016by
Very helpfull book, especially for someone like me, total beginner. Explanations are very clear. I recommend this book.
Verified purchase: Yes | Condition: New
Best-selling in Adult Learning & University
Save on Adult Learning & University
- £24.18Trending at £27.16
- £15.72Trending at £18.12
- £18.20Trending at £21.59
- £11.90Trending at £17.06
- £16.94Trending at £24.65
- £17.29Trending at £28.12
- £23.56Trending at £40.17
This item doesn't belong on this page.
Thanks, we'll look into this.