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About this product
- Author(s)Ian Parberry
- PublisherTaylor & Francis Inc
- Date of Publication06/02/2013
- GenreComputing: Professional & Programming
- Place of PublicationBosa Roca
- Country of PublicationUnited States
- ImprintCRC Press Inc
- Content Note305 black & white illustrations, 24 black & white tables
- Weight453 g
- Width152 mm
- Height229 mm
- Table Of ContentsRead Me First Why Does This Book Exist? Preconditions Postconditions Programming Style Supplementary Material I Introduction to Game Physics Mathematics for Game Physics Geometry and Linear Algebra Reflections on Reflection Digital Calculus Relaxation A Rigid Body Physics Game The 8-Ball Pool End Game Code Run-Through Render World Object World Objects A Soft Body Physics Toy Particles Springs Soft Bodies Ragdoll Physics II Game Physics with Box2D Getting Started Download and Set Up Box2D Overview of Box2D Units Our First Box2D App A Tale of Three Modules The Common Module The Math Library The Collision Module Shapes The Dynamics Module Joints The Cannon Game The Platform and the Tower The Heads-Up Display The Object World The Cannon Object The Frame Loop and the Keyboard Handler Son et Lumiere The Collision Module Contacts and Manifolds Contact Listeners AABBs Dynamic Trees III Appendices For Math Geeks Only The Blacke Arte of Program Debugging The Debug printf Zen and the Art of Debugging There Are, In Fact, Dumb Questions Lies of pi Quis Custodiet Ipsos Auditores? Bullet Physics Getting Started The Dynamics World Adding Objects Rigid Body Dynamics Motion States Render Frames and Physics Frames Bibliography Index Exercises appear at the end of each chapter.
- Author BiographyIan Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. He is also the secretary of the Society for the Advancement of the Science of Digital Games. A pioneer of game development in academia, Dr. Parberry is the author of seven books and more than 70 articles on a wide range of computing subjects, including algorithms, complexity theory, parallel computing, neural networks, and game development. In 2010, The Princeton Review ranked his undergraduate game development program in the top 50 in North America. More than 60 professional game developers are alumni of his game development classes, including Jason West, co-founder of the Call of Duty franchise.
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