19 black & white illustrations, 7 black & white tables, 19 black & white halftones
Jackie Marsh, Muriel Robinson, Rebekah Willett
Table Of Contents
1. Introduction: Encountering Play and Creativity in Everyday Life Rebekah Willett and Muriel Robinson Section 1: Contexts of Digital Cultures Introduction to Section One 2. Games within Games: Convergence and Critical Literacy Catherine Beavis 3. Achieving a Global Reach on Children's Cultural Markets: Managing the Stakes of Inter-Textuality in Digital Cultures Valerie-Ines de la Ville and Laurent Durup 4. Consumption, Production and Online Identities: Amateur Spoofs on YouTube Rebekah Willett Section 2: Children and Digital Cultures Introduction to Section Two 5. The Texts of Me and the Texts of Us: Improvisation and Polished Performance in Social Networking Sites Clare Dowdall 6. Exciting Yet Safe: The Appeal of Thick Play and Big Worlds Margaret Mackey 7. Online Connections, Collaborations, Chronicles and Crossings Julia Davies 8. Mimesis and the Spatial Economy of Children's Play across Digital Divides: What Consequences for Creativity and Agency? Beth Cross Section 3: Play, Creativity and Digital Learning Introduction to Section Three 9. Creativity: Exploring the Rhetorics and the Realities Shakuntala Banaji 10. What Education Has to Teach Us about Games and Game Play Caroline Pelletier 11. Digital Cultures, Play, Creativity: Trapped Underground.jpg Victoria Carrington 12. Productive Pedagogies: Play, Creativity and Digital Cultures in the Classroom Jackie Marsh 13. Conclusion Muriel Robinson and Rebekah Willett
Rebekah Willett is a lecturer at the Institute of Education, University of London, where she teaches on the MA in Culture, Language and Communication. Muriel Robinson is Principal and Professor of Digital Literacies at Bishop Grosseteste University College Lincoln. Jackie Marsh is Professor of Education at the University of Sheffield, UK, where she directs the EdD.