The lowest-priced, brand-new, unused, unopened, undamaged item in its original packaging (where packaging is applicable).Packaging should be the same as what is found in a retail store, unless the item is handmade or was packaged by the manufacturer in non-retail packaging, such as an unprinted box or plastic bag.See details for additional description.
IntroductionPart I. StartingPart II. Prototyping and PlaytestingPart III. Meaningful DecisionsPart IV. Game ElementsPart V. Game Theory and Rational Decision MakingPart VI. Actual Human Behavior and GamesPart VII. Game Design ToolsPart VIII. The Game Design BusinessConclusion
Zack Hiwiller is a game designer, educator, and writer living in Orlando, Florida. He is a department chair for the Game Design degree program at Full Sail University and does consultant work for many large and small companies. Previously, in addition to independent projects, he was a designer at Gameloft and Electronic Arts. He holds a Bachelor's degree in Information Systems from Carnegie Mellon University and a Master's degree in Modeling and Simulation from the University of Central Florida. His writings at hiwiller.com have been reposted by Kotaku, GameSetWatch, and others and have reached over two million readers.