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Skate 2 is a direct sequel to EA's original Skate, 2007's unapologetically challenging 3D skateboarding game for the high-definition consoles. Following the tumultuous events alluded to the series' Nintendo spin-off, Skate It, Skate 2 takes place five years after the first game, in an evacuated city that has been torn apart by earthquakes. Unlike the uncontested parks and highways in Wii's Skate It, the city streets in Skate 2 are not an open-world playground for boarders. Mongocorp private security forces have taken control of many of the city's best skating spots, and so Skate players once again must fight the power and incite a skating renaissance, by completing missions and mastering new moves. Skate 2 features more than twice the number of tricks available in the original game, including new one-foots, handplants, hippy jumps, and the ability to skitch passing vehicles. As they practice the precision and responsiveness required to control these moves, players may also appreciate the new physics models behind the brutal bail animations - or else they can go straight for the virtual skateboarder abuse, in the masochistic "Thrasher Hall of Meat" mode. Skaters are off their board for more than just falls in Skate 2, however. On foot, characters can interact with the environment and move objects, dragging makeshift rails and ramps into place to create an ideal line or gap. Once they have arranged a worthy set of custom challenges, players can share their creations online.