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Star Trek: Away Team is a squad-based adventure game, the first set in the Star Trek universe, and takes place during The Next Generation era. The Away Team is charged with defusing potentially volatile issues before they come to fruition.
Starfleet Command is uneasy, as the number of battles and distress calls escalate within the Klingon Empire. In an effort to determine the threat to the galaxy's political balance, the newly formed Away Team is commanded to investigate the situation, using the holographic powers of the starship Incursion.
Commander Data, technical advisor, accompanies a team of 17 officers, including command, medical, and security personnel. Three engineering and four science officers complete the roster from which one to six team members are chosen per mission.
The style of gameplay and the interface is reminiscent of Commandos or X-COM, as action is viewed from a fixed isometric perspective. The game's real-time progression can be paused at any time to issue detailed commands to the team members during missions and combat.
A wide array of weapons, ranging from phasers and concussion grenades to proximity mines and anti-matter charges are available. Eight specialized pieces of equipment, six skills (including the Vulcan Nerve Pinch and Enhanced Mind Meld), and a variety of enemies (Borg, Klingons, and Romulans) round out the mission-based title. Multiplayer support for cooperative two-player action is provided via LAN.