Explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation. This book covers many applications but looks at two specific ones in detail: real-time Lagrangian physics simulation, and procedural 3D geometric modeling. It is suitable for computer graphics researchers.
Brian Guenter is a principal researcher in the graphics group of Microsoft Research. Sung-Hee Lee is lecturer in the School of Information and Communications at Gwangju Institute of Science and Technology in South Korea.