Provides an extensive collection of terms and definitions for the game development field. Covering game art, design, programming, production, writing, and sound, this book includes terms that are categorized by field so that entries can be accessed quickly and easily.
Dan Carreker currently teaches Game Development classes at Mt. Sierra College and has industry experience as both a Database Manager for Activision's Production/QA department and as a freelance game designer. He has published several articles including advice for Game Development students and how to break into the industry.