Super Castlevania IV is basically a remake of the original Castlevania for NES with more levels, enhanced graphics, enhanced audio, and more gameplay features. Take control of Simon Belmont once again on the Super Nintendo with the ability to swing your whip in 8 directions, swing yourself across gaps Indiana Jones style, and even crouch-walk under tight spaces. Level design is fantastic, atmosphere and music is eerie, enemies are creepy, and the gameplay is an absolute blast! Game is also available on the Nintendo 3DS virtual console for those who don't want to cough up the extra dough for a physical SNES cartridge.
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Super Castlevania IV was released on the SNES in '91, 17 years later, it's still just as awesome as it was then. SC IV is a revamped version of the NES Cult Classic, "Castlevania"; detailing Simon Belmont's first epic journey through demon and ghoul infested forests, catacombs, towers, and dungeons in his quest to destroy Dracula and bring peace to Transylvania and Europe. This is a classic platforming game, progression is very linear; the player advances by fighting through a few blocks full of monsters before finally reaching the stage boss and after defeating it, is allowed to the next stage. (A very simple password system allows players to resume where they left off in gameplay.) Primary form of attack is with the legendary Vampire Killer, a whip infused with alchemy and greatly effective against the undead. Items collected in the game can boost the power and length of the whip. The player also has access to a variety of sub weapons, such as: The dagger, axe, holy water, magical boomerang, and a stop watch which freezes enemies for a few seconds. A few things that sets this apart from Castlevania games at the time, (and even some today) is the ability to swing the whip in eight directions, attack downward and at an angle while in the air, and being able to swing across pits and other obstacles. The graphics are simply gorgeous for the SNES and the game makes excellent use of Mode 7. (Allowing of the background to be rotated and scaled, giving the player pseudo 3-dimensional graphics. A wonderful feature used to great effect in many of the stages.) The details on many of the enemies (and Simon himself) are really great, especially many of the spirit-type-enemies. Music is an important part to most any game and this score certainly delivers. Quite a few of the songs are original pieces for this game, but there is also several remixes of classic songs from the original Castlevanias. Not one bit of the score is out of place, each song compliments its given area and really sets the mood. A truly great game, recommended for any gamer, and an excellent addition to the SNES Library.Read full review
There were few things more cool than the unveiling of Super Castlevania IV for the SNES. The biggest and most noticeable improvement is in the gameplay aspect. First off, as Simon Belmont you can finally whip in all 8 directions. While this may seem trivial, but this little addition made the game very playable and much more user-friendly. Also, if you take a look at the original Castlevania games on the NES you can only whip in one direction. That made for very frustrating gameplay that could have you tearing your hair out. Don't be fooled though, Super Castlevania IV is hard. It's a good thing this game utilizes a password system. This game if for no other reason should be praised for its gameplay, replayability, alternate paths, beautiful graphics and music. These features make it one of the best games on the SNES and definitely one of the very best in the Castlevania series. So what did they do with the games after this one? Yeah, they took out the 8-way whipping feature!! Konami... sometimes even you redefine what it means to suck.Read full review
A true classic. This game from the early days of Super Nintendo offers an excellent quest into the heart of Dracula's keep, Castlevania. It is basically a remake of the original with upgraded weapons, moves, graphics, and music. For its time, the colors and special effects are remarkable. The enemies are all cool and challenging, with many famous monsters making an appearance including Frankenstein, Medusa, the Mummy, the Grim Reaper, Count Dracula himself, and countless others. Controls are tight and responsive, but they do take a little getting used to. Simon Belmont himself is a total badass in all his great side-scrolling glory. Of further note, the music contains old and new songs from the series, and I feel they are some of the best ever, especially when you defeat the boss of each stage and collect the magical orb. If you are a fan of the series or enjoy good action and adventure, pick it up as soon as you can. Trust me, this game has aged very well.Read full review
Unlike Castlevania 3, this sequel to the Castlevania series has its differences but it's still worth playing for years to come. It's also completely linear so you can't select a different path to go on. However, the use of the Vampire Whip has a good change, being able to freely swing it around. The music was just as wonderful as Castlevania 3 and the graphics were brilliantly updated. The challenge is more frustrating, especially on the Frankenstein level (Level 8) and the FINAL level (where a big wheel chases you from the bottom of the screen). I would have to say that my favorite soundtrack levels are: Level 2 (where you beat Medusa), Level 4 (where you beat the Giant Skull and a giant version of a Frankenstein monster), Level 10 (the clock tower level), and the second portion of Level 11 (the big wheel chaser!). The boss levels are so intense, and the designers really incorporated the Mode 7 bit. This game is recommended for Castlevania purists OR the casual video gamer.Read full review
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