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HIGH SCORE! Illustrated History of Electronic Games (Book, 2nd Ed.) Video Games

the-month-of-may
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C $29.95
Approximately£16.08
Condition:
Good
The book is in good condition with general shelf wear. There are no missing, marked or torn pages ... Read moreAbout condition
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Located in: mississauga, ON, Canada
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eBay item number:124514152030
Last updated on 23 Aug, 2024 21:35:59 BSTView all revisionsView all revisions

Item specifics

Condition
Good
A book that has been read, but is in good condition. Minimal damage to the book cover eg. scuff marks, but no holes or tears. If this is a hard cover, the dust jacket may be missing. Binding has minimal wear. The majority of pages are undamaged with some creasing or tearing, and pencil underlining of text, but this is minimal. No highlighting of text, no writing in the margins, and no missing pages. See the seller’s listing for full details and description of any imperfections. See all condition definitionsopens in a new window or tab
Seller notes
“The book is in good condition with general shelf wear. There are no missing, marked or torn pages ...
ISBN
9780072224283
Category

About this product

Product Identifiers

Publisher
McGraw-Hill Osborne
ISBN-10
0072224282
ISBN-13
9780072224283
eBay Product ID (ePID)
2185845

Product Key Features

Number of Pages
328 Pages
Language
English
Publication Name
High Score : the Illustrated History of Electronic Games
Subject
Video & Electronic, Interactive & Multimedia
Publication Year
2002
Type
Textbook
Author
Johnny L. Wilson, Rusel Demaria
Subject Area
Computers, Games & Activities
Format
Trade Paperback

Dimensions

Item Height
0.9 in
Item Weight
38.4 Oz
Item Length
9.9 in
Item Width
7.9 in

Additional Product Features

Intended Audience
Trade
LCCN
2002-512146
Dewey Edition
21
Illustrated
Yes
Dewey Decimal
794.8
Table Of Content
Before the Beginning: A short tour of the prehistory of electronic games-including an homage to early pinball machines-and the key technological breakthroughs that made electronic gaming possible. Meet the earliest pioneers and experimenters who dreamed of using video screens for interactive entertainment. The 70s: Against the backdrop of a new era in social awareness and youth-oriented culture, the stage is set technologically for the birth of a new industry. Visionaries Ralph Baer and Nolan Bushnell lead the way, and Pong becomes a household word. The 80s: The electronic games industry is ready to rock and roll. While one hit follows another in the arcades, millions of homes across America are being invaded by Atari, Intellivision, and ColecoVision gaming systems. The personal computer and the floppy disk make it possible for anyone to become a game developer. The 90s: The CD-ROM, 3D graphics, and high-speed Internet access radically change the face of electronic gaming. New rivalries create rapidly escalating technologies, immersive realism, and a wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive games become very big business, and the companies themselves begin to merge and consolidate.
Synopsis
This is a photo-filled look back at our favourite electronic games, the personal histories of the people who made them and the history of an industry that rose from obscurity to mass-market popularity in 30 years.
LC Classification Number
GV1469.15.D46 2000

Item description from the seller

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the-month-of-may

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Registered as a private sellerThereby, consumer rights stemming from EU consumer protection law do not apply. eBay buyer protection still applies to most purchases.

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