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3ds Max Basics for Modeling Video Game Assets, Culbertson 9781138345065 PB..

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Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
PublishedOn
2019-04-24
Title
3ds Max Basics for Modeling Video Game Assets
Artist
Not Specified
ISBN
9781138345065
Publication Year
2019
Type
Textbook
Format
Paperback
Language
English
Publication Name
3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
Item Height
254 mm
Author
William Culbertson
Publisher
Taylor & Francis LTD
Subject
Computer Science
Item Weight
921 g
Item Width
178 mm
Number of Pages
426 Pages

About this product

Product Information

A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs. Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling. Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions. A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more.

Product Identifiers

Publisher
Taylor & Francis LTD
ISBN-13
9781138345065
eBay Product ID (ePID)
4046575615

Product Key Features

Number of Pages
426 Pages
Publication Name
3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines
Language
English
Subject
Computer Science
Publication Year
2019
Type
Textbook
Author
William Culbertson
Format
Paperback

Dimensions

Item Height
254 mm
Item Weight
921 g
Item Width
178 mm

Additional Product Features

Country/Region of Manufacture
United Kingdom
Title_Author
William Culbertson

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