Generative Design : Visualize, Program, and Create with Processing by Julia Laub, Benedikt Gross and Hartmut Bohnacker (2012, Hardcover)

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By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings.

About this product

Product Identifiers

PublisherPrinceton Tec Architectural Press
ISBN-101616890770
ISBN-139781616890773
eBay Product ID (ePID)117269687

Product Key Features

Number of Pages472 Pages
LanguageEnglish
Publication NameGenerative Design : Visualize, Program, and Create with Processing
SubjectProgramming / General, Computer Graphics, Digital, Graphic Arts / General
Publication Year2012
TypeTextbook
AuthorJulia Laub, Benedikt Gross, Hartmut Bohnacker
Subject AreaDesign, Art, Computers
FormatHardcover

Dimensions

Item Height1.8 in
Item Weight68.1 Oz
Item Length11.5 in
Item Width8.5 in

Additional Product Features

Intended AudienceTrade
LCCN2012-004343
Reviews"Beautifully illustrated... A fine introduction to generative design, filled with impressive examples and thankfully free of mind- numbing jargon... This book, equal parts art and textbook, is a valuable tool for both learning what exists and triggering new ideas." -- Steven Heller, The New York Times, "Fortunately, this insiders' how-to manual--by Hartmut Bohnacker, Benedikt Gro?, and Julia Laub--contains loads of images and project profiles that together form a snapshot of the emerging field, which, in layman's terms, uses computer software and algorithms to generate visually exciting forms based on wildly complex concepts. The examples are rich and varied, ranging from a series that visualizes the air quality in various cities through virtual plant growth to a company logo that evolves through a kind of genetic recombination." --- Fast Company, "Fortunately, this insiders' how-to manual--by Hartmut Bohnacker, Benedikt GroY, and Julia Laub--contains loads of images and project profiles that together form a snapshot of the emerging field, which, in layman's terms, uses computer software and algorithms to generate visually exciting forms based on wildly complex concepts. The examples are rich and varied, ranging from a series that visualizes the air quality in various cities through virtual plant growth to a company logo that evolves through a kind of genetic recombination." --- Fast Company, "Beautifully illustrated... A fine introduction to generative design, filled with impressive examples and thankfully free of mind- numbing jargon... This book, equal parts art and textbook, is a valuable tool for both learning what exists and triggering new ideas." -- Steven Heller, The New York Times -- -, "Fortunately, this insiders' how-to manual--by Hartmut Bohnacker, Benedikt Gro_, and Julia Laub--contains loads of images and project profiles that together form a snapshot of the emerging field, which, in layman's terms, uses computer software and algorithms to generate visually exciting forms based on wildly complex concepts. The examples are rich and varied, ranging from a series that visualizes the air quality in various cities through virtual plant growth to a company logo that evolves through a kind of genetic recombination." --- Fast Company, "Fortunately, this insiders' how-to manual--by Hartmut Bohnacker, Benedikt Groß, and Julia Laub--contains loads of images and project profiles that together form a snapshot of the emerging field, which, in layman's terms, uses computer software and algorithms to generate visually exciting forms based on wildly complex concepts. The examples are rich and varied, ranging from a series that visualizes the air quality in various cities through virtual plant growth to a company logo that evolves through a kind of genetic recombination." --- Fast Company -- -, "Fortunately, this insiders' how-to manual--by Hartmut Bohnacker, Benedikt Groß, and Julia Laub--contains loads of images and project profiles that together form a snapshot of the emerging field, which, in layman's terms, uses computer software and algorithms to generate visually exciting forms based on wildly complex concepts. The examples are rich and varied, ranging from a series that visualizes the air quality in various cities through virtual plant growth to a company logo that evolves through a kind of genetic recombination." --- Fast Company, "Fortunately, this insiders' how-to manual--by Hartmut Bohnacker, Benedikt GroÃY, and Julia Laub--contains loads of images and project profiles that together form a snapshot of the emerging field, which, in layman's terms, uses computer software and algorithms to generate visually exciting forms based on wildly complex concepts. The examples are rich and varied, ranging from a series that visualizes the air quality in various cities through virtual plant growth to a company logo that evolves through a kind of genetic recombination." --- Fast Company
Dewey Edition23
IllustratedYes
Dewey Decimal702.85
SynopsisGenerative design is a revolutionary new method of creating artwork, models, and animations from sets of rules, or algorithms. By using accessible programming languages such as Processing, artists and designers are producing extravagant, crystalline structures that can form the basis of anything from patterned textiles and typography to lighting, scientific diagrams, sculptures, films, and even fantastical buildings. Opening with a gallery of thirty-five illustrated case studies, Generative Design takes users through specific, practical instructions on how to create their own visual experiments by combining simple-to-use programming codes with basic design principles. A detailed handbook of advanced strategies provides visual artists with all the tools to achieve proficiency. Both a how-to manual and a showcase for recent work in this exciting new field, Generative Design is the definitive study and reference book that designers have been waiting for.
LC Classification NumberN7433.8.B6313 2012

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