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Cultural Code: Video Games and Latin America (The MIT Press) by Penix–tadsen, Ph

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Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
Book Title
Cultural Code: Video Games and Latin America (The MIT Press)
ISBN
9780262034050
Subject Area
Sociology of Sport
Publication Name
Cultural Code: Video Games and Latin America
Publisher
MIT Press LTD
Subject
History
Series
The Mit Press
Publication Year
2016
Type
Textbook
Format
Hardcover
Language
English
Item Height
229 mm
Author
Phillip Penix-Tadsen
Item Width
178 mm
Number of Pages
344 Pages

About this product

Product Information

How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning. Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America-the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.

Product Identifiers

Publisher
MIT Press LTD
ISBN-13
9780262034050
eBay Product ID (ePID)
221148684

Product Key Features

Subject Area
Sociology of Sport
Series
The Mit Press
Author
Phillip Penix-Tadsen
Publication Name
Cultural Code: Video Games and Latin America
Format
Hardcover
Language
English
Subject
History
Publication Year
2016
Type
Textbook
Number of Pages
344 Pages

Dimensions

Item Height
229 mm
Item Width
178 mm

Additional Product Features

Country/Region of Manufacture
United States
Title_Author
Phillip Penix-Tadsen

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