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Serious Games Mechanisms and Effects HC - Ed. Ute Ritterfeld - Free US Shipping
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eBay item number:176028557390
Item specifics
- Condition
- Book title
- Serious Games Mechanisms and Effects
- ISBN
- 9780415993692
About this product
Product Identifiers
Publisher
Routledge
ISBN-10
0415993695
ISBN-13
9780415993692
eBay Product ID (ePID)
71135565
Product Key Features
Number of Pages
20 Pages
Publication Name
Serious Games : Mechanisms and Effects
Language
English
Subject
Computers & Technology, Communication Studies, Parapsychology / General, Video & Electronic, Learning Styles
Publication Year
2009
Type
Textbook
Subject Area
Body, Mind & Spirit, Language Arts & Disciplines, Games & Activities, Education
Format
Hardcover
Dimensions
Item Height
1.3 in
Item Weight
32.9 Oz
Item Length
9.3 in
Item Width
6.1 in
Additional Product Features
Intended Audience
College Audience
LCCN
2008-054273
Dewey Edition
22
Illustrated
Yes
Dewey Decimal
793.01
Synopsis
Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games' potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users' experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology., The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."
LC Classification Number
GV1201.37.S47 2009
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- _***r (922)- Feedback left by buyer.Past monthVerified purchaseThis page of original art was creased all the way across, about 1/4 from the bottom. The crease was not included in the description. The crease was not a result of how the page was packaged. In fact, the page was well packaged; no problem there. Regardless, I decided not to pursue a refund.
- 4***k (1774)- Feedback left by buyer.Past monthVerified purchaseThanks for making this beautiful book available. I'm a Modesty Blaise, O'Donnell,& Holdaway fan again. A++++ for the fast delivery.
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