Functions of Role-Playing Games : How Participants Create Community, Solve Problems and Explore Identity by Sarah Lynne Bowman (2010, Trade Paperback)

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About this product

Product Identifiers

PublisherMcfarland & Company, Incorporated Publishers
ISBN-100786447109
ISBN-139780786447107
eBay Product ID (ePID)79868333

Product Key Features

Number of Pages216 Pages
Publication NameFunctions of Role-Playing Games : How Participants Create Community, Solve Problems and Explore Identity
LanguageEnglish
SubjectSociology / General, Role Playing & Fantasy, Social Psychology
Publication Year2010
TypeTextbook
AuthorSarah Lynne Bowman
Subject AreaSocial Science, Games & Activities, Psychology
FormatTrade Paperback

Dimensions

Item Height0.4 in
Item Weight10.3 Oz
Item Length9 in
Item Width6 in

Additional Product Features

Intended AudienceScholarly & Professional
LCCN2010-001187
Dewey Edition22
TitleLeadingThe
Number of Volumes1 vol.
IllustratedYes
Dewey Decimal793.93
Table Of ContentTable of Contents Acknowledgments Preface Introduction 1. Historical Evolution and Cultural Permutations 2. Role-Playing in Communal Contexts 3. Interactional Dynamics in Role-Playing Games 4. Role-Playing as Scenario Building and Problem Solving 5. Tactical and Social Problem Solving 6. Role-Playing as Alteration of Identity 7. Character Evolution and Types of Identity Alteration Conclusion Appendix: Interview Questionnaire Chapter Notes Bibliography Index
SynopsisThis study takes an analytical approach to the world of role-playing games, providing a theoretical framework for understanding their psychological and sociological functions. Sometimes dismissed as escapist and potentially dangerous, role-playing actually encourages creativity, self-awareness, group cohesion and "out-of-the-box" thinking. The book also offers a detailed participant-observer ethnography on role-playing games, featuring insightful interviews with 19 participants of table-top, live action and virtual games., An in-depth look at the world of role-playing games, providing a theoretical framework for understanding their more acute psychological and sociological functions. Although mainstream media often dismiss role-playing games as escapist and potentially dangerous, this study argues that role-playing encourages creativity, self-awareness, group cohesion and ""out-of-the-box"" thinking.
LC Classification NumberGV1202.F35B68 2010

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