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Foundation ActionScript 3.0 Animation: Making Things Move! by Peters, Keith
by Peters, Keith | PB | Good
US $7.56
Approximately£5.57
Condition:
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ”... Read moreAbout condition
Good
A book that has been read, but is in good condition. Minimal damage to the book cover eg. scuff marks, but no holes or tears. If this is a hard cover, the dust jacket may be missing. Binding has minimal wear. The majority of pages are undamaged with some creasing or tearing, and pencil underlining of text, but this is minimal. No highlighting of text, no writing in the margins, and no missing pages. See the seller’s listing for full details and description of any imperfections.
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Located in: Aurora, Illinois, United States
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eBay item number:196234455408
Item specifics
- Condition
- Good
- Seller notes
- Binding
- Paperback
- Book Title
- Foundation ActionScript 3.0 Animation
- Weight
- 1 lbs
- Product Group
- Book
- IsTextBook
- Yes
- ISBN
- 9781590597910
About this product
Product Identifiers
Publisher
Apress L. P.
ISBN-10
1590597915
ISBN-13
9781590597910
eBay Product ID (ePID)
57188773
Product Key Features
Number of Pages
Xxvi, 568 Pages
Language
English
Publication Name
Foundation Actionscript 3. 0 Animation : Making Things Move!
Subject
Software Development & Engineering / General, Web / Web Programming, Digital Media / Video & Animation, Web / Design
Publication Year
2007
Features
New Edition
Type
Textbook
Subject Area
Computers
Format
Perfect
Dimensions
Item Height
1.1 in
Item Weight
37.4 Oz
Item Length
9.2 in
Item Width
7 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2008-297443
Dewey Edition
22
Number of Volumes
1 vol.
Illustrated
Yes
Dewey Decimal
006.6/96
Edition Description
New Edition
Table Of Content
Actionscripted Animation Basics.- Basic Animation Concepts.- Basics of Actionscript 3.0 for Animation.- Trigonometry for Animation.- Rendering Techniques.- Basic Motion.- Velocity and Acceleration.- Boundaries and Friction.- User Interaction: Moving Objects Around.- Advanced Motion.- Easing and Springing.- Collision Detection.- Coordinate Rotation and Bouncing Off Angles.- Billiard Ball Physics.- Particle Attraction and Gravity.- Forward Kinematics: Making Things Walk.- Inverse Kinematics: Dragging and Reaching.- 3D Animation.- 3D Basics.- 3D Lines and Fills.- Backface Culling and 3D Lighting.- Additional Techniques.- Matrix Math.- Tips and Tricks.
Synopsis
Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games., In this book, you'll learn All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code Basic motion principles such as velocity, acceleration, friction, easing, and bouncing How to handle user interaction via the keyboard and mouse Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0. The book goes on to provide information on all the relevanttrigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games. Summary of Contents PART ONE - ACTIONSCRIPTED ANIMATION BASICS Chapter 1 Basic Animation Concepts Chapter 2 Basics of ActionScript 3.0 for Animation Chapter 3 Trigonometry for Animation Chapter 4 Rendering Techniques PART TWO - BASIC MOTION Chapter 5 Velocity and Acceleration Chapter 6 Boundaries and Friction Chapter 7 User Interaction: Moving Objects Around PART THREE - ADVANCED MOTION Chapter 8 Easing and Springing Chapter 9 Collision Detection Chapter 10 Coordinate Rotation and Bouncing Off Angles Chapter 11 Billiard Ball Physics Chapter 12 Particle Attraction and Gravity Chapter 13 Forward Kinematics: Making Things Walk Chapter 14 Inverse Kinematics: Dragging and Reaching PART FOUR - 3D ANIMATION Chapter 15 3D Basics Chapter 16 3D Lines and Fills Chapter 17 Backface Culling and 3D Lighting PART FIVE - ADDITIONAL TECHNIQUES Chapter 18 Matrix Math Chapter 19 Tips and Tricks, Now updated with information on ActionScript 3.0, this guide teaches animators how to use Flash ActionScript to move the objects in their movie, rather than letting Flash's tween engine do it for them. The benefit of this is smaller, more realistic, more dynamic, interactive movies that literally seem to come alive on the screen., This is the first definitive and authoritative book available on ActionScript 3 animation techniques. ActionScript animation (rather than tweened animation created within the Flash IDE) is a very popular discipline for Flash developers to learn. It allows for the creation of smaller, more realistic, more dynamic, animated Flash movies, with realistic physics, such as gravity and collisions. This essential skill set has been learned by many Flash developers through Keith Peter's best-selling ActionScript animation book -- Foundation ActionScript Animation: Making things move. It has now been updated to ActionScript 3, Adobe's new and improved scripting language. All of the code has been updated, and some new techniques have been added to take advantage of ActionScript 3's new features, including the display list and new event architecture. The code can be used with the Flash 9 IDE, Flex Builder 2, or the free Flex 2 SDK., This is the first definitive and authoritative book available on ActionScript 3 animation techniques. It is an update to Keith Peter's best-selling ActionScript animation book. It supports Flash 9, Flex Builder 2, or the Flex SDK.
LC Classification Number
QA76.625
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