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The Game Production Handbook by Chandler, Heather Maxwell
US $52.65
Approximately£39.59
Condition:
Good
A book that has been read, but is in good condition. Minimal damage to the book cover eg. scuff marks, but no holes or tears. If this is a hard cover, the dust jacket may be missing. Binding has minimal wear. The majority of pages are undamaged with some creasing or tearing, and pencil underlining of text, but this is minimal. No highlighting of text, no writing in the margins, and no missing pages. See the seller’s listing for full details and description of any imperfections.
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Located in: Columbia, Missouri, United States
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eBay item number:235948476756
Item specifics
- Condition
- Book Title
- The Game Production Handbook
- ISBN
- 9781449688097
About this product
Product Identifiers
Publisher
Jones & Bartlett Learning, LLC
ISBN-10
1449688098
ISBN-13
9781449688097
eBay Product ID (ePID)
144057650
Product Key Features
Number of Pages
468 Pages
Publication Name
Game Production Handbook
Language
English
Subject
Programming / Games, Security / Networking
Publication Year
2013
Features
Revised
Type
Textbook
Subject Area
Computers
Format
Trade Paperback
Dimensions
Item Height
1.1 in
Item Weight
26.1 Oz
Item Length
9.2 in
Item Width
7.5 in
Additional Product Features
Edition Number
3
LCCN
2012-047543
TitleLeading
The
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
794.8/1526
Table Of Content
A HeadPart I General Production Overview ChapterChapter 1 Game Production Overview ChapterChapter 2 Roles on the Team ChapterChapter 3 Project Management Methods A HeadPart II Business Information ChapterChapter 4 Legal Information ChapterChapter 5 Developer and Publisher Relationships A HeadPart III Managing People ChapterChapter 6 Hiring and Retaining Talent ChapterChapter 7 Teams ChapterChapter 8 Effective Communication A HeadPart IV Pre-Production ChapterChapter 9 Game Concept ChapterChapter 10 Game Requirements ChapterChapter 11 Game Plan A HeadPart V Production ChapterChapter 12 Production Cycle ChapterChapter 13 Production Techniques ChapterChapter 14 Making Builds A HeadPart VI Testing ChapterChapter 15 Testing ChapterChapter 16 Code Releasing A HeadPart VII Post-Production ChapterChapter 17 Postmortems ChapterChapter 18 Closing Kits ChapterChapter 19 Software Ratings ChapterChapter 20 Localization ChapterChapter 21 Voiceover ChapterChapter 22 Music ChapterChapter 23 Motion Capture AppendixAppendix A Case Study - Game Production Cycle AppendixAppendix B Glossary AppendixAppendix C Resources AppendixAppendix D Biographies
Edition Description
Revised edition
Synopsis
The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider's view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. New to the Third Edition: -Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn't work in game development. -Contains new sections on product management, audio as it relates to the production process, financing options, and the latest relevant production tools., Click Here to Purchase the VitalSource eTextbook The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider's view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. Fully revised and updated to reflect the rapidly-changing gaming industry Presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts Contains new interviews with industry insiders that provide key insights into successful game development Provides weblinks to templates, figures, tables, and forms needed to apply the concepts presented in the text Extensive instructor resources, including a sample course syllabus, chapter-by-chapter PowerPoint Lecture Outlines, figures, quizzes with answers, and questions and exercises with solutions This text is ideal for any introductory game development/production course. It is also appropriate as a reference for professionals in the game production industry. © 2014 468 pages, Click Here to Purchase the VitalSource eTextbook The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider's view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. Fully revised and updated to reflect the rapidly-changing gaming industry Presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master A fictitious game project is used to fully illustrate the production cycle, documentation, and other production concepts Contains new interviews with industry insiders that provide key insights into successful game development Provides weblinks to templates, figures, tables, and forms needed to apply the concepts presented in the text Extensive instructor resources, including a sample course syllabus, chapter-by-chapter PowerPoint Lecture Outlines, figures, quizzes with answers, and questions and exercises with solutions This text is ideal for any introductory game development/production course. It is also appropriate as a reference for professionals in the game production industry. (c) 2014 468 pages
LC Classification Number
QA76.76.C672C446
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- l***l (54)- Feedback left by buyer.Past 6 monthsVerified purchasePurchased and quickly cancelled order. The seller monitors messages and cancelled the order before it shipped with a full refund. Honest seller, good prices, and excellent customer service. I would reconsider purchasing from this seller. A++The Arras Witch Treatises: Johannes Tinctor's Invectives contre la secte de vau (#235954445229)
- b***r (58)- Feedback left by buyer.Past 6 monthsVerified purchaseUnfortunately the book I received was in bad shape and was a different edition than was shown in the listing, however, my experience with the seller was excellent! I reached out requesting a refund and very quickly received a very professional and friendly reply and an immediate refund. Based on this experience I would recommend buying from this seller!Fahrenheit 451 by Ray Bradbury (#335858773063)
- b***c (573)- Feedback left by buyer.Past 6 monthsVerified purchaseBook lacked dustcover (which is okay for good but not mentioned in the listing, which showed a dust cover) but had stickers that would not come off on the actual cover of the book (which is not okay) - careless damage that could have been avoided. However, the seller proactively refunded me without my asking, which I hadn t expected. They clearly care about customer service and doing a good job. They ve earned my trust and another chance.Reply from: textbooks_source- Feedback replied to by seller textbooks_source.- Feedback replied to by seller textbooks_source.We are very sorry for the inconvenience!
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