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iPhone Game Development: Developing 2D & 3D Games in Objective-C by Paul Zirkle
US $18.85
Approximately£14.10
Condition:
Good
A book that has been read, but is in good condition. Minimal damage to the book cover eg. scuff marks, but no holes or tears. If this is a hard cover, the dust jacket may be missing. Binding has minimal wear. The majority of pages are undamaged with some creasing or tearing, and pencil underlining of text, but this is minimal. No highlighting of text, no writing in the margins, and no missing pages. See the seller’s listing for full details and description of any imperfections.
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Item specifics
- Condition
- Book Title
- iPhone Game Development: Developing 2D & 3D Games in Objective-C
- Publication Date
- 2009-12-15
- Pages
- 255
- ISBN
- 9780596159856
About this product
Product Identifiers
Publisher
O'reilly Media, Incorporated
ISBN-10
0596159854
ISBN-13
9780596159856
eBay Product ID (ePID)
74202294
Product Key Features
Number of Pages
260 Pages
Language
English
Publication Name
iPhone Game Development : Developing 2D and 3d Games in Objective-C
Publication Year
2009
Subject
Programming / Games, Digital Media / Video & Animation, Hardware / Mobile Devices, Desktop Applications / Design & Graphics
Type
Textbook
Subject Area
Computers
Series
Animal Guide Ser.
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
11.9 Oz
Item Length
9.2 in
Item Width
7 in
Additional Product Features
Intended Audience
Scholarly & Professional
Dewey Edition
22
Dewey Decimal
794.81526
Table Of Content
Preface; The Authors; Our Goal; Prerequisites; Audience; Organization of This Book; Conventions Used in This Book; Using Code Examples; We'd Like to Hear from You; Safari® Books Online; Acknowledgments;Chapter 1: Introduction to the iPhone; 1.1 Apple Developer Account and Downloading the SDK; 1.2 Loading Devices; 1.3 Objective-C Primer; 1.4 Conclusion;Chapter 2: Game Engine Anatomy; 2.1 Application Framework; 2.2 Game State Manager; 2.3 Graphics Engine; 2.4 Conclusion;Chapter 3: The Framework; 3.1 Game State Management; 3.2 The App Delegate; 3.3 Event Handling; 3.4 The Resource Manager; 3.5 The Render Engine; 3.6 The Sound Engine; 3.7 The Data Store; 3.8 The Skeleton Application; 3.9 Conclusion;Chapter 4: 2D Game Engine; 4.1 Game Design; 4.2 Tile Engine; 4.3 Animation; 4.4 Physics; 4.5 Level 1 Implementation; 4.6 Level 2 Implementation; 4.7 Level 3 Implementation; 4.8 Level 4 Implementation; 4.9 Game State Serialization; 4.10 Conclusion;Chapter 5: 3D Games; 5.1 GLESGameState3D Class; 5.2 3D Game Design; 5.3 Implementation; 5.4 Conclusion;Chapter 6: Considerations for Game Design; 6.1 Resource Management; 6.2 User Input Design; 6.3 Networking; 6.4 Third-Party Code; 6.5 App Store; 6.6 Conclusion;References; Code Reference; Physics Libraries; Middleware; Open Source Games;Colophon;
Synopsis
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store, What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store, If you want to create games for the iPhone, you'll findthis book packed with guidelines on the basics of gamedevelopment, the fundamentals of iPhone programming,special graphics and audio needs for games, tips onhandling in-game physics, strategies for AppStorepublication, and much more. iPhone Game Developmentdetails the process with ......, What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store
LC Classification Number
QA76.76.C672
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- a***a (346)- Feedback left by buyer.Past 6 monthsVerified purchaseThis hardback book is of the highest quality, has a fine appearance , arrived in perfect condition, and is an excellent value. On what I was not asked about this time, communicating with the seller would have required using email outside of the eBay system, because they do not accept eBay messages, the book was well packed in a purpose-designed cardboard box, the shipping was faster than I expected for the bound media rate, and the book was exactly as described and pictured.Tameshigiri - The History and Development of Japanese Sword Testing by Sesko (#282906424466)
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