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iOS 7 Programming Fundamentals: Objective-C, Xcode, and Cocoa Basics by Neuburg

AlibrisBooks
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Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
Book Title
iOS 7 Programming Fundamentals: Objective-C, Xcode, and Cocoa Bas
Publication Date
2013-11-26
Pages
420
ISBN
9781491945575
Subject Area
Computers
Publication Name
iOS 7 Programming Fundamentals : Objective-C, Xcode, and Cocoa Basics
Publisher
O'reilly Media, Incorporated
Item Length
9.2 in
Subject
Software Development & Engineering / General, Operating Systems / General, Operating Systems / Apple (Mac OS & iOS), Programming / Object Oriented, Programming / Macintosh
Publication Year
2013
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.9 in
Author
Matt Neuburg
Item Weight
25.9 Oz
Item Width
7 in
Number of Pages
422 Pages

About this product

Product Information

If you want to build an app optimized for iPhone or iPad, you need a thorough understanding of the Objective-C language, the Cocoa API, and the Xcode development environment. This practical guide walks you through the fundamentals of these iOS building blocks, complete with easy-to-follow code examples. By learning how to navigate the idiosyncracies of this framework, you'll be able to create a clean, fundamentally sound iOS app. Understand why and how Objective-C works by looking at the C language and object-oriented programming in general Dive into Xcode and learn about the interface, documentation, and the lifecycle of a project Explore the Cocoa framework and its pecularities for developing optimized iOS applications

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
1491945575
ISBN-13
9781491945575
eBay Product ID (ePID)
171891049

Product Key Features

Number of Pages
422 Pages
Language
English
Publication Name
iOS 7 Programming Fundamentals : Objective-C, Xcode, and Cocoa Basics
Publication Year
2013
Subject
Software Development & Engineering / General, Operating Systems / General, Operating Systems / Apple (Mac OS & iOS), Programming / Object Oriented, Programming / Macintosh
Type
Textbook
Subject Area
Computers
Author
Matt Neuburg
Format
Trade Paperback

Dimensions

Item Height
0.9 in
Item Weight
25.9 Oz
Item Length
9.2 in
Item Width
7 in

Additional Product Features

Dewey Edition
23
Target Audience
Scholarly & Professional
Illustrated
Yes
Dewey Decimal
005.446
Lc Classification Number
Qa76.8.I67
Table of Content
Preface; Versions; Acknowledgments; From the Programming iOS 4 Preface; Conventions Used in This Book; Using Code Examples; Safari® Books Online; How to Contact Us;Language; Chapter 1: Just Enough C; 1.1 Compilation, Statements, and Comments; 1.2 Variable Declaration, Initialization, and Data Types; 1.3 Structs; 1.4 Pointers; 1.5 Arrays; 1.6 Operators; 1.7 Flow Control and Conditions; 1.8 Functions; 1.9 Pointer Parameters and the Address Operator; 1.10 Files; 1.11 The Standard Library; 1.12 More Preprocessor Directives; 1.13 Data Type Qualifiers; Chapter 2: Object-Based Programming; 2.1 Objects; 2.2 Messages and Methods; 2.3 Classes and Instances; 2.4 Class Methods; 2.5 Instance Variables; 2.6 The Object-Based Philosophy; Chapter 3: Objective-C Objects and Messages; 3.1 An Object Reference Is a Pointer; 3.2 Methods and Messages; 3.3 When Message Sending Goes Wrong; 3.4 Typecasting and the id Type; 3.5 Messages as Data Type; 3.6 C Functions; 3.7 CFTypeRefs; 3.8 Blocks; Chapter 4: Objective-C Classes; 4.1 Subclass and Superclass; 4.2 Interface and Implementation; 4.3 Header File and Implementation File; 4.4 Class Methods; 4.5 The Secret Life of Classes; Chapter 5: Objective-C Instances; 5.1 How Instances Are Created; 5.2 Polymorphism; 5.3 The Keyword self; 5.4 The Keyword super; 5.5 Instance Variables and Accessors; 5.6 Key-Value Coding; 5.7 Properties; 5.8 How to Write an Initializer; 5.9 Referring to Instances;IDE; Chapter 6: Anatomy of an Xcode Project; 6.1 New Project; 6.2 The Project Window; 6.3 The Project File and Its Dependents; 6.4 The Target; 6.5 From Project to Running App; Chapter 7: Nib Management; 7.1 A Tour of the Nib Editor Interface; 7.2 Nib Loading; 7.3 Outlets and the Nib Owner; 7.4 Action Connections; 7.5 Additional Initialization of Nib-Based Instances; Chapter 8: Documentation; 8.1 The Documentation Window; 8.2 Class Documentation Pages; 8.3 Sample Code; 8.4 Other Resources; Chapter 9: Life Cycle of a Project; 9.1 Device Architecture and Conditional Code; 9.2 Version Control; 9.3 Editing Your Code; 9.4 Navigating Your Code; 9.5 Running in the Simulator; 9.6 Debugging; 9.7 Unit Testing; 9.8 Static Analyzer; 9.9 Clean; 9.10 Running on a Device; 9.11 Gauges and Instruments; 9.12 Localization; 9.13 Archiving and Distribution; 9.14 Ad Hoc Distribution; 9.15 Final App Preparations; 9.16 Submission to the App Store;Cocoa; Chapter 10: Cocoa Classes; 10.1 Subclassing; 10.2 Categories; 10.3 Protocols; 10.4 Some Foundation Classes; 10.5 The Secret Life of NSObject; Chapter 11: Cocoa Events; 11.1 Reasons for Events; 11.2 Subclassing; 11.3 Notifications; 11.4 Delegation; 11.5 Data Sources; 11.6 Actions; 11.7 The Responder Chain; 11.8 Swamped by Events; 11.9 Delayed Performance; Chapter 12: Accessors and Memory Management; 12.1 Accessors; 12.2 Key-Value Coding; 12.3 Memory Management; 12.4 Properties; Chapter 13: Communication Between Objects; 13.1 Visibility by Instantiation; 13.2 Visibility by Relationship; 13.3 Global Visibility; 13.4 Notifications; 13.5 Key-Value Observing; 13.6 Model-View-Controller;Index;Colophon;
Copyright Date
2013

Item description from the seller

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