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Designing Audio Effect Plug-Ins in C++..., Pirkle, Will
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Located in: Montgomery Illinois, United States
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Estimated between Wed, 26 Jun and Mon, 1 Jul to 43230
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eBay item number:314683400798
Item specifics
- Condition
- Book Title
- Designing Audio Effect Plug-Ins in C++: With Digital Audio Sig...
- ISBN
- 0240825152
- EAN
- 9780240825151
- Release Title
- Designing Audio Effect Plug-Ins in C++: With Digital Audio Sig...
- Artist
- Pirkle, Will
- Brand
- N/A
- Colour
- N/A
- Subject Area
- Computers, Technology & Engineering
- Publication Name
- Designing Audio Effect Plug-Ins in C++ : with Digital Audio Signal Processing Theory
- Publisher
- Routledge
- Item Length
- 9.1 in
- Subject
- Programming Languages / C++, Enterprise Applications / General, Speech & Audio Processing, Acoustics & Sound
- Publication Year
- 2012
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 1.3 in
- Item Weight
- 34.5 Oz
- Item Width
- 7.3 in
- Number of Pages
- 535 Pages
About this product
Product Information
Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, Designing Audio Effect Plug-Ins in C++gives you everything you everything you need to know to do just that, including fully worked, downloadable code for dozens of professional audio effect plug-ins and practically presented algorithms. With this book, you get access to a companion website where you can download the accompanying Rapid Plug-In Development software to compile and test the book examples, all the code examples, and view student plug-ins and tutorial videos on the development software. Start with an intuitive and practical introduction to the digital signal processing (DSP) theory behind audio plug-ins, and quickly move on to plug-in implementation, gain knowledge of algorithms on filtering, delay, reverb, modulated effects, dynamics processing, and more. You will then be ready to design and implement your own unique plug-ins on any platform and within most any host program. Readers are expected to have some knowledge of C++, and high school math. within most any host program. Readers are expected to have some knowledge of C++, and high school math.
Product Identifiers
Publisher
Routledge
ISBN-10
0240825152
ISBN-13
9780240825151
eBay Product ID (ePID)
117145802
Product Key Features
Number of Pages
535 Pages
Language
English
Publication Name
Designing Audio Effect Plug-Ins in C++ : with Digital Audio Signal Processing Theory
Publication Year
2012
Subject
Programming Languages / C++, Enterprise Applications / General, Speech & Audio Processing, Acoustics & Sound
Type
Textbook
Subject Area
Computers, Technology & Engineering
Format
Trade Paperback
Dimensions
Item Height
1.3 in
Item Weight
34.5 Oz
Item Length
9.1 in
Item Width
7.3 in
Additional Product Features
LCCN
2012-024241
Dewey Edition
23
Reviews
This is one of the most important and exciting audio books I've seen in a long, long time. It tackles the hottest topic in the industry today--authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you'll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you'll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today's audio engineers. --Ken C. Pohlmann, Professor Emeritus, University of Miami Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You'll be a better user, and--should you be so inclined--you'll build a better processor. That's right.Designing Audio Effect Plug-Ins in C++gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects--if you can't buy 'em, build 'em. --Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. --Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins, This is one of the most important and exciting audio books I've seen in a long, long time. It tackles the hottest topic in the industry today--authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you'll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you'll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today's audio engineers. --Ken C. Pohlmann, Professor Emeritus, University of Miami Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You'll be a better user, and--should you be so inclined--you'll build a better processor. That's right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects--if you can't buy 'em, build 'em. --Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. --Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins you be so inclined--you'll build a better processor. That's right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects--if you can't buy 'em, build 'em. --Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. --Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins, This is one of the most important and exciting audio books I've seen in a long, long time. It tackles the hottest topic in the industry today-authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you'll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you'll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today's audio engineers. -Ken C. Pohlmann, Professor Emeritus, University of Miami Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You'll be a better user, and-should you be so inclined-you'll build a better processor. That's right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects-if you can't buy 'em, build 'em. -Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. -Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins, This is one of the most important and exciting audio books I've seen in a long, long time. It tackles the hottest topic in the industry today--authoring plug-ins. Audio design has transitioned from a hardware world to a software one, and this book places you at the forefront of the revolution. It gives you all the tools you'll need, from signal-processing theory to completed code, to fully understand and write C++ audio plug-ins. When you finish this book, you'll be playing music through your own real-time plug-ins, and you will have acquired perhaps the most valuable skill set sought by today's audio engineers. --Ken C. Pohlmann, Professor Emeritus, University of Miami Finally, the keys to the digital kingdom are made available to all recording engineers. Learn how plug-ins work, gaining a deep understanding of their rich capabilities, tempered by an informed intuition about their sonic limitations. You'll be a better user, and--should you be so inclined--you'll build a better processor. That's right. Designing Audio Effect Plug-Ins in C++ gives you the theory, the skills, the software tools, and the hands-on examples you need to build your own delays, reverbs, compressors, and more. Perfect audio effects--if you can't buy 'em, build 'em. --Alex U. Case, author, Sound FX and Mix Smart (Focal Press) This is a very practical introduction to digital audio signal processing that makes writing DSP plugins in C++ easy. The author brings a career of knowledge and experience to one easily understood and very un-stuffy book that takes the mystery out of a complex set of topics. Highly recommended. --Joe Bryan, audio guru and inventor of UAD-1 powered plug-ins
Target Audience
College Audience
Illustrated
Yes
Dewey Decimal
006.4/5
Lc Classification Number
Mt723.P57 2013
Table of Content
Chapter 1. Digital Audio Signal Processing Principles Chapter 2. Anatomy of a Windows® Plug-In Chapter 3. Writing Plug-Ins with Socket® Chapter 4. How DSP Filters Work Chapter 5. Basic DSP Theory Chapter 6. Audio Filter Designs: IIR Filters Chapter 7. Delay Effects and Circular Buffers Chapter 8. Audio Filter Designs: FIR Filters Chapter 9. Audio Oscillators Chapter 10. Modulated Delay Effects Chapter 11. Reverb Algorithms Chapter 12. Modulated Filter Effects Chapter 13. Dynamics Processing Chapter 14. Commercial Plug-In APIs
Copyright Date
2013
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