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3D Game Textures: Create Professional ..., Ahearn, Luke

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Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
Book Title
3d Game Textures : Create Professional Game Art Using Photoshop
ISBN
0240807685
EAN
9780240807683
Date of Publication
20060323
Release Title
3D Game Textures: Create Professional Game Art Using Photoshop
Artist
Ahearn, Luke
Brand
N/A
Colour
N/A
Item Length
9.8 in
Publisher
CRC Press LLC
Publication Year
2006
Type
Textbook
Format
Book, Trade Paperback, Paperback
Language
English
Illustrator
Yes
Item Height
0.8 in
Author
Luke Ahearn
Genre
Computers, Art
Topic
Programming / Games, Computer Graphics, Digital, Digital Media / Photography (See Also Photography / Techniques / Digital)
Item Width
7.5 in
Item Weight
32.1 Oz
Number of Pages
368 Pages

About this product

Product Information

Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.

Product Identifiers

Publisher
CRC Press LLC
ISBN-10
0240807685
ISBN-13
9780240807683
eBay Product ID (ePID)
48319304

Product Key Features

Author
Luke Ahearn
Book Title
3d Game Textures : Create Professional Game Art Using Photoshop
Format
Book, Trade Paperback, Paperback
Language
English
Topic
Programming / Games, Computer Graphics, Digital, Digital Media / Photography (See Also Photography / Techniques / Digital)
Publication Year
2006
Type
Textbook
Illustrator
Yes
Genre
Computers, Art
Number of Pages
368 Pages

Dimensions

Item Length
9.8 in
Item Height
0.8 in
Item Width
7.5 in
Item Weight
32.1 Oz

Additional Product Features

Intended Audience
College Audience
Lc Classification Number
T385
Reviews
"After reading this you'll have a far better understanding of what it takes to become successful in the games world..." - Advanced Photoshop, April 2006, "After reading this you'll have a far better understanding of what it takes to become successful in the games world..." - Advanced Photoshop, April 2006 "Ahearn's book can and will help you become a much better artist, even if you never did much texturing before." - Apogee Photo Magazine, August 2006, "As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop "Discover how to design bullet holes, flames, windows and walls - all the effects that are an essential for today's videogame - with easy-to-follow tutorials. There are a variety of different themes explored throughout this book, covering anything from urban street scenes to the fantasy genre." - Advanced Photoshop, April 2006 "This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information." - Apogee Photo Magazine, August 2006, "As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop
Table of Content
Introduction; Concept Artists Bios; A Basic (Game) Art Education; A Brief Orientation to Computer Graphic Technology; A Quick Overview of Photoshop for Game Artists; Prepping for Texture Creation; The Sci-Fi Setting; The Urban Setting; The Fantasy Setting; The Outdoor Setting; Game Effects
Copyright Date
2006
Lccn
2006-011116
Dewey Decimal
794.8/1526
Dewey Edition
23

Item description from the seller

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Product ratings and reviews

4.5
2 product ratings
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Most relevant reviews

  • Good Basic 3D Texturing Book

    When I bought this book, I was looking for more of a technique building book rather than what this book was. It gives the reader more of a lesson about the basics of art in a digital medium and a run through of Photoshop. It is still a very good book though and I am glad that I bought it, but if you are an experienced digital artist and are looking to expand your techniques in this field, this book is not necessarily for you.

  • 3D Game Textures

    This book dives into the in's and out's of texturing. It's quite an asset to me as it gives great texture samples on the CD and explains everything in simple ways. If yo want to learn how to texture, this book will definitely help you on your way!