The history of the Interstellar Conflict is as follows: It's been 2000 years since the unification of Earth. We have lived in peace and harmony ever since, excelling in such noble pursuits as art, philosophy, and science. However, we got antsy to roam outside our galaxy and ended up trading some of our culture to an unnamed alien species for their hyperdrive technology.
Eventually, humans and aliens began competing over the riches offered by the vast universe. Tensions grew and each side increased the power of its military. The aliens created an army of warships for use in destroying the Terran culture, while our side built a Super Warship to keep the scattered alien fleet at bay. Thus, a war was born.
Although it makes references to Starfleet, phasors, warp, short- and long-range scanners, shields, and photon torpedoes, Stellar Track, one of three Sears exclusives for the Atari 2600, is not officially based on a certain television series starring a certain logical Vulcan. Rather, it lacks a license and borrows heavily from a number of early strategy games, including some based on Star Trek.
Consisting almost entirely of text (as well as a six-by-six mapping chart), the game has you maneuvering from sector to sector, eliminating aliens while trying to keep your Super Warship and its crew from being destroyed. Allied Starbases let you to dock for ship repairs and refueling. Gameplay consists of selecting seven different commands from a menu and inputting them via the joystick and button.
If you manage to destroy all the aliens, you will receive a ranking of Cadet, Ensign, Lieutenant, Captain, Commodore, or Admiral. Ranking is based on how much time and energy it takes you to destroy your enemy.