The Morgan Kaufmann Series in Computer Graphics Ser.: Introduction to Ray Tracing by Andrew S. Glassner (1989, Hardcover)
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AN INTRODUCTION TO RAY TRACING (THE MORGAN KAUFMANN SERIES IN COMPUTER GRAPHICS) By Eric Haines & Pat Hanrahan & Robert L. Cook & James Arvo & David Kirk & Paul S. Heckbert - Hardcover **Mint Condition**.
SeriesThe Morgan Kaufmann Series in Computer Graphics Ser.
FormatHardcover
Dimensions
Item Height0.3 in
Item Weight23.4 Oz
Item Length9 in
Item Width6 in
Additional Product Features
Intended AudienceScholarly & Professional
Dewey Edition19
Reviews"Glassner's excellent book is indispensable for anyone wishing to understand and implement the up-to-date methods of ray tracing (and in the process, learn about surface physics too)...It is well edited and avoids any of the repetitions or contradictions that might have arisen in a multi-author text. Covering both theory and practicalities it includes sufficient detail (and code) to allow competent programmers to set up their own ray tracing systems...To me it seems to be an exemplary text and I highly recommend it." --John Lansdown, THE COMPUTER BULLETIN "Excellent reference for ray tracing for both the beginner and the experienced ray tracer. It is the only book we know of completely dedicated to ray tracing." --IMAGING & VISION COMPUTING
TitleLeadingAn
IllustratedYes
Dewey Decimal006.6
SynopsisThe creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design., The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics. An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. Provides practical "how-to" information Contains high quality color plates of images created using ray tracing techniques Progresses from a basic understanding to the advanced science and application of ray tracing