|Listed in category:
Have one to sell?

A Theory of Fun for Game Design by Raph Koster: Used

AlibrisBooks
  • (415822)
  • Registered as a business seller
US $10.12
Approximately£7.98
Condition:
Good
Last one5 sold
Breathe easy. Returns accepted.
Postage:
Free Standard Shipping. See detailsfor postage
Located in: Sparks, Nevada, United States
Delivery:
Estimated between Tue, 25 Jun and Sat, 29 Jun to 43230
Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the delivery service selected, the seller's delivery history and other factors. Delivery times may vary, especially during peak periods.
Returns:
30 days return. Buyer pays for return postage. See details- for more information about returns
Payments:
     

Shop with confidence

eBay Money Back Guarantee
Get the item you ordered or your money back. Learn moreeBay Money Back Guarantee - opens new window or tab
Seller assumes all responsibility for this listing.
eBay item number:364303302080
Last updated on 18 Jun, 2024 11:09:57 BSTView all revisionsView all revisions

Item specifics

Condition
Good: A book that has been read, but is in good condition. Minimal damage to the book cover eg. ...
Book Title
A Theory of Fun for Game Design
Publication Date
2004-12-14
Pages
244
ISBN
1932111972
Subject Area
Computers, Games & Activities
Publication Name
Theory of Fun for Game Design
Publisher
O'reilly Media, Incorporated
Item Length
7.1 in
Subject
Programming / Games, General
Publication Year
2004
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.5 in
Author
Raph Koster
Item Weight
14.9 Oz
Item Width
9.1 in
Number of Pages
256 Pages

About this product

Product Information

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

Product Identifiers

Publisher
O'reilly Media, Incorporated
ISBN-10
1932111972
ISBN-13
9781932111972
eBay Product ID (ePID)
43545861

Product Key Features

Number of Pages
256 Pages
Language
English
Publication Name
Theory of Fun for Game Design
Publication Year
2004
Subject
Programming / Games, General
Type
Textbook
Subject Area
Computers, Games & Activities
Author
Raph Koster
Format
Trade Paperback

Dimensions

Item Height
0.5 in
Item Weight
14.9 Oz
Item Length
7.1 in
Item Width
9.1 in

Additional Product Features

LCCN
2009-277991
Dewey Edition
21
Target Audience
Scholarly & Professional
Illustrated
Yes
Dewey Decimal
794.8
Lc Classification Number
Qa76.76.C672k67 2005
Table of Content
What People are Saying!;Dedication;Acknowledgements;Foreword;Prologue: My Grandfather;Chapter 1: Why Write This Book?;Chapter 2: How the Brain Works;Chapter 3: What Games Are;Chapter 4: What Games Teach Us;Chapter 5: What Games Aren't;Chapter 6: Different Fun for Different Folks;Chapter 7: The Problem with Learning;Chapter 8: The Problem with People;Chapter 9: Games in Context;Chapter 10: The Ethics of Entertainment;Chapter 11: Where Games Should Go;Chapter 12: Taking Their Rightful Place;Epilogue: Fun Matters, Grandpa;Notes; Chapter 1:; Chapter 2:; Chapter 3:; Chapter 4:; Chapter 5:; Chapter 6:; Chapter 7:; Chapter 8:; Chapter 9:; Chapter 10:; Chapter 11:; Chapter 12:; Epilogue:;What Readers are Saying About Raph Koster's Theory Of Fun:;
Copyright Date
2005

Item description from the seller

Business seller information

Alibris, Inc.
Rob Lambert
2560 9th St
Ste 215
94710-2565 Berkeley, CA
United States
Show contact information
:liamEmoc.sirbila@90_skoob_flah
I certify that all my selling activities will comply with all EU laws and regulations.
AlibrisBooks

AlibrisBooks

98.5% positive Feedback
1.8M items sold
Joined May 2008

Detailed seller ratings

Average for the last 12 months

Accurate description
4.9
Reasonable postage cost
4.9
Delivery time
4.9
Communication
4.9
Registered as a business seller

Seller Feedback (463,026)

m***n (304)- Feedback left by buyer.
Past 6 months
Verified purchase
fun to read
4***m (347)- Feedback left by buyer.
Past 6 months
Verified purchase
Thanks for you courtesy & understanding.
See all Feedback

Product ratings and reviews

5.0
2 product ratings
  • 2 users rated this 5 out of 5 stars
  • 0 users rated this 4 out of 5 stars
  • 0 users rated this 3 out of 5 stars
  • 0 users rated this 2 out of 5 stars
  • 0 users rated this 1 out of 5 stars

Would recommend

Good value

Compelling content

Most relevant reviews

  • An amazing book!

    If you're planning on going into game design and want a great abstract look at how video games (and any good game in general) becomes a good game, this is the book for you. It's been amazing helpful on my road towards game development and has saved me a lot of grief in actual game production. An excellent read. Mike

  • Short, but well worth the money!

    This book is extremely good at the psychology behind what makes games fun. It was too short though.