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Computer Graphics Programming in Opengl With Java, Hardcover by Gordon, V. Sc...
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Item specifics
- Condition
- Book Title
- Computer Graphics Programming in Opengl With Java
- ISBN
- 9781683927365
About this product
Product Identifiers
Publisher
Mercury Learning & Information
ISBN-10
1683927362
ISBN-13
9781683927365
eBay Product ID (ePID)
8050430058
Product Key Features
Number of Pages
516 Pages
Language
English
Publication Name
Computer Graphics Programming in Opengl with Java
Subject
Programming Languages / C++, Computer Graphics, Programming / Open Source
Publication Year
2021
Type
Textbook
Subject Area
Computers
Format
Hardcover
Dimensions
Item Weight
46.5 Oz
Item Length
9 in
Item Width
7 in
Additional Product Features
Edition Number
3
Intended Audience
Scholarly & Professional
Dewey Edition
23
Grade From
College Graduate Student
Illustrated
Yes
Grade To
College Graduate Student
Dewey Decimal
006.686
Table Of Content
1: Getting Started 2: The OpenGL Graphics Pipeline 3: Mathematical Foundations 4: Managing 3D Graphics Data 5: Texture Mapping 6: 3D Models 7: Lighting. 8: Shadows 9: Sky and Backgrounds 10: Enhancing Surface Detail 11: Parametric Surfaces 12: Tessellation 13: Geometry Shaders 14: Other Techniques 15: Simulating Water 16: Ray Tracing and Compute Shaders 17: Stereoscopy for 3D Glasses and VR Headsets Appendix A: Installation and Setup for Windows (PC) Appendix B: Installation and Setup for Macintosh Appendix C: Using the Nsight Graphics Debugger Index
Synopsis
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. It is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia's Nsight debugger Includes companion files with code, object models, figures, and more, Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has been designed in a colour, 'teach-yourself' format, and is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.
LC Classification Number
T386.O64
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