Art of Cartooning with Flash : The Twinkle Guide to Flash Character Animation by John Kuramoto, Gary Leib and Daniel Gray (2001, Trade Paperback)

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About this product

Product Identifiers

PublisherWiley & Sons, Incorporated, John
ISBN-100782129137
ISBN-139780782129137
eBay Product ID (ePID)1886542

Product Key Features

Number of Pages249 Pages
LanguageEnglish
Publication NameArt of Cartooning with Flash : the Twinkle Guide to Flash Character Animation
SubjectDigital Media / Video & Animation, Image Processing
Publication Year2001
TypeTextbook
Subject AreaComputers
AuthorJohn Kuramoto, Gary Leib, Daniel Gray
FormatTrade Paperback

Dimensions

Item Height0.8 in
Item Weight28.5 Oz
Item Length10.2 in
Item Width8 in

Additional Product Features

Intended AudienceTrade
LCCN2001-096973
Dewey Edition21
TitleLeadingThe
IllustratedYes
Dewey Decimal006.6/96
Table Of ContentContents at a Glance.Introduction.Part 1: Fundamental C# Programming.Chapter 1: Introduction to C#.Chapter 2: Basic C# Programming.Chapter 3: Expressions and Operators.Chapter 4: Decisions, Loops, and Preprocessor Directives.Chapter 5: Object-Oriented Programming.Chapter 6: More about Classes and Objects.Chapter 7: Derived Classes.Chapter 8: Interfaces.Chapter 9: Strings, Dates, Times, and Time Spans.Chapter 10: Arrays and Indexers.Chapter 11: Collections.Chapter 12: Delegates and Events.Chapter 13: Exceptions and Debugging.Part 2: Advanced C# Programming.Chapter 14: Threads.Chapter 15: Streams and Input/Output.Chapter 16: Assemblies.Chapter 17: Attributes and Reflection.Chapter 18: Remoting.Chapter 19: Security.Chapter 20: XML.Chapter 21: Other Classes in the Base Class Library.Part 3: .NET Programming with C#.Chapter 22: Introduction to Databases.Chapter 23: Active Data Objects: ADO.NET.Chapter 24: Introduction to Windows Applications.Chapter 25: Active Server Pages: ASP.NET.Chapter 26: Web Services.Appendices.Appendix A: C# Keywords.Appendix B: C# Compiler Options.Appendix C: Regular Expressions.Index.
SynopsisFace it, funny doesn't come in the Flash box. Alas, there's no "make funny" button. At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own animated cartoon, this book is a must read. In The Art of Cartooning with Flash, you'll learn how to: * Apply the 12 classic principles of cartooning to Flash * Build bandwidth-stingy digital puppets * Master the walkcycle and other intricate techniques * Craft a strong story and dynamic characters * Storyboard and layout like a pro * Create an animatic to test your ideas * Analyze a cartoon, frame-by-frame Check out the Flash-enabled companion site at www.twinkleland.com/book1.html., Face it, funny doesn't come in the Flash box. Alas, there's no "make funny" button.At long last, here's a book with the pure intent of helping you squeeze more entertaining bits out of Flash. If you've ever dreamt of creating your own animated cartoon, this book is a must read.In The Art of Cartooning with Flash, you'll learn how to:Apply the 12 classic principles of cartooning to FlashBuild bandwidth-stingy digital puppetsMaster the walkcycle and other intricate techniquesCraft a strong story and dynamic charactersStoryboard and layout like a proCreate an animatic to test your ideasAnalyze a cartoon, frame-by-frameCheck out the Flash-enabled companion site at http://www.twinkleland.com/book1.html.
LC Classification NumberTR897.7.K87 2002

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