Table Of ContentIntroduction 1. The Origins of Play 2. Who Makes Games 3. Game Tech 4. Lateral Thinking 5. Games and Society 6. The Business of Games Glossary Bibliography Further Reading Index
SynopsisA highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners., The Game Business offers a highly visual, example-led introduction to the videogame industry, its context and practitioners. Filled with full-colour, illustrated interviews and case studies, Bossom and Dunning give insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming and the (re)emergence of the indie game scene. ..The Game Business is a visually engaging, easy to navigate resource providing discussion points, practical exercises and inspiring examples. It takes an enthusiastic and critical approach to the subject matter supported by insight from professionals working within and across various game industry formats, leaving the reader primed for their first steps in the industry. ..The breadth of topics covered in this book will stand out from other game industry titles for its inclusiveness; giving a truly unique overview of what has become a diverse business. ..With an eye on the changing nature of publishing The Game Business is supported by web-based resources, providing walk-through tutorials, additional exercises, interactive examples, exemplar work and extended interviews. Finally, both in print and online, the authors have selected links to relevant content, such as TED talks, studio addresses and other websites/blogs to help place the book in the wider games' industry community...Interviewees include:..Sir Clive Sinclair, entrepenur and inventor (UK).Dylan Beale, Chief Production Officer, Born Ready Games (UK).Daisuke Yamamoto, Producer, GungHo Entertainment (Japan).Joe Ryan, freelance web and game designer (UK).Alex Williams, Head of Games, Miniclip (US).John McCarten, Oscar-winning Programmer(New Zealand).Lady ShotGun Games (UK).Aram Bartholl, Artist (German).Peter Molyneux, 22 Cans (UK).Neal Stephenson, author and game designer (US).Will Du Toit, Lead Animator, Hitman Absolution (South Africa/Denmark).David Bowman, Lead Artist, Traveler's Zoo (UK)