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About this product
Product Identifiers
PublisherCourse Technology
ISBN-101598632426
ISBN-139781598632422
eBay Product ID (ePID)52182097
Product Key Features
Number of Pages704 Pages
Publication NameAutodesk Maya and Autodesk 3DS Max Side-by-Side
LanguageEnglish
Publication Year2006
SubjectComputer Graphics, Digital Media / Video & Animation
TypeTextbook
AuthorNot Available
Subject AreaComputers
FormatMixed Lot
Dimensions
Item Height0.7 in
Item Weight29.1 Oz
Item Length4.3 in
Item Width3.3 in
Additional Product Features
Intended AudienceScholarly & Professional
LCCN2006-923275
Dewey Edition22
IllustratedYes
Dewey Decimal006.6/96
Table Of ContentWhys and Hows Where Did I Put That? - Similar features between the programs and how to find them. Cubes, Cones and Spheres - The basics of creating simple objects using primitives. Polygons Anyone? - Building models with polygons. Nervous about NURBS - Advanced modeling techniques. Made in the Shader - Creating maps, materials and shaders Gaining Character ? How to build a human character Boning up - Rigging characters Motion Control - Animating objects and characters Show Off ? Creating lighting and rendering effects
SynopsisFor artists and animators currently using either 3ds Max or Maya, this book outlines the scope of what the other program can do and how they complement each other., For artists and animators using either 3ds Max or Maya, this book outlines the scope of what each program can do and how they complement each other. It explains how to create the same model or animation using either program. Each chapter contains a project that is created by one artist in Maya and another artist in 3ds Max in a comparison.
I teach Autodesk Inventor and Maya courses and am always looking for materials to explain differences in many 3D softwares. This book does that very well.