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Learning Processing: A Beginner's Guide to Prog... by Shiffman, Daniel Paperback

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Item specifics

Condition
Very Good: A book that has been read and does not look new, but is in excellent condition. No ...
ISBN
0123736021
EAN
9780123736024
Date of Publication
2008-10-03
Release Title
Learning Processing: A Beginner's Guide to Programming Images,...
Artist
Shiffman, Daniel
Brand
N/A
Colour
N/A
Book Title
Learning Processing: A Beginner's Guide to Programming Images,...

About this product

Product Identifiers

Publisher
Elsevier Science & Technology
ISBN-10
0123736021
ISBN-13
9780123736024
eBay Product ID (ePID)
63842814

Product Key Features

Number of Pages
472 Pages
Publication Name
Learning Processing : a Beginner's Guide to Programming Images, Animation, and Interaction
Language
English
Subject
Programming Languages / General, Computer Graphics
Publication Year
2008
Type
Textbook
Author
Daniel Shiffman
Subject Area
Computers
Series
The Morgan Kaufmann Series in Computer Graphics Ser.
Format
Trade Paperback

Dimensions

Item Length
9.2 in
Item Width
7.5 in

Additional Product Features

Intended Audience
College Audience
LCCN
2008-036476
Dewey Edition
23
Illustrated
Yes
Dewey Decimal
006.76
Table Of Content
Lesson 1: The Beginning Chapter 1: Pixels Chapter 2: Processing Chapter 3: Interaction Lesson 2: Everything You Need to Know Chapter 4: Variables Chapter 5: Conditionals Chapter 6: Loops Lesson 3: Organization Chapter 7: Functions Chapter 8: Objects Lesson 4: More of the Same Chapter 9: Arrays Lesson 5: Putting It all Together Chapter 10: Algorithms Chapter 11: Debugging Chapter 12: Libraries Lesson 6: The World Revolves Around You Chapter 13: Mathematics Chapter 14: Translation and Rotation (in 3D!) Lesson 7: Pixels Under Microscope Chapter 15: Images Chapter 16: Video Lesson 8: The Outside World Chapter 17: Text Chapter 18: Data Input Chapter 19: Data Streams Lesson 9: Making Noise Chapter 20: Sound Chapter 21: Exporting Lesson 10: Beyond Processing Chapter 22: Advanced Object-Oriented Programming Chapter 23: Java Appendix: Common Errors Index www.learningprocessing.com
Synopsis
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques. The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. Previously announced as "Pixels, Patterns, and Processing", The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques. The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. Previously announced as "Pixels, Patterns, and Processing" *A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics *Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve *Includes lessons on how to program live video, animated images and interactive sound, The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing"
LC Classification Number
QA76.76.I59

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    • learning processing

      Some of he captions in the diagrams are much too small fro easy reading. It should not take a magnifying glass to read them

      Verified purchase: YesCondition: Pre-ownedSold by: betterworldbooks