|Listed in category:
Have one to sell?

Video Games: Parents' Perceptions, Role of Social Media & Effects on Behavior by

grandeagleretail
  • (920733)
  • Registered as a business seller
US $204.75
Approximately£160.31
Condition:
New
3 available
Breathe easy. Returns accepted.
Postage:
Free Economy Shipping. See detailsfor postage
Located in: Calgary, Alberta, Canada
Delivery:
Estimated between Sat, 15 Jun and Sat, 22 Jun to 43230
Delivery time is estimated using our proprietary method which is based on the buyer's proximity to the item location, the delivery service selected, the seller's delivery history and other factors. Delivery times may vary, especially during peak periods.
Returns:
30 days return. Buyer pays for return postage. See details- for more information about returns
Payments:
     

Shop with confidence

eBay Money Back Guarantee
Get the item you ordered or your money back. Learn moreeBay Money Back Guarantee - opens new window or tab
Seller assumes all responsibility for this listing.
eBay item number:386903462695
Last updated on 05 Jun, 2024 02:17:21 BSTView all revisionsView all revisions

Item specifics

Condition
New: A new, unread, unused book in perfect condition with no missing or damaged pages. See the ...
ISBN-13
9781633210158
Type
Does not apply
ISBN
9781633210158
Book Title
Video Games : Parents' Perceptions, Role of Social Media and Effects on Behavior
Item Length
10.2 in
Publisher
NOVA Science Publishers, Incorporated
Publication Year
2014
Format
Hardcover
Language
English
Illustrator
Yes
Author
Jeffrey Graham
Genre
Education, Games & Activities
Topic
Video & Electronic, Learning Styles
Item Width
7.1 in
Item Weight
17.9 Oz
Number of Pages
195 Pages

About this product

Product Information

Video games are not necessarily uniform in the "lessons" they teach players. Indeed, even violent video games are not simply hotbeds of violent content. For example, the popular Call of Duty and Resident Evil series require players to behave violently in order to protect other people or computer characters. Thus, in these games, aggression is taught in simultaneity with altruism. The questions, then, arise 1) whether social learning is an appropriate explanation for long-term effects of games, and 2) whether games can only teach antisocial lessons. The first chapter of this book addresses video game effects from a long-term, holistic perspective, focusing on antisocial and prosocial outcomes, using a conveniently collected survey dataset. Moreover, this book also analyses video games by different genres. Furthermore, this book provides information on associations and gender differences in children's situational motivation, rate of perceived exertion and physical activity levels in exergaming; the efficiency of brain training versus recreational video games; the effect of social media in the video game industry; video games and their correlation with school and cognitive performance; video games and the effect they may have on seizures; and video gaming and the enhancement of prosocial behaviours.

Product Identifiers

Publisher
NOVA Science Publishers, Incorporated
ISBN-10
1633210154
ISBN-13
9781633210158
eBay Product ID (ePID)
202502872

Product Key Features

Book Title
Video Games : Parents' Perceptions, Role of Social Media and Effects on Behavior
Author
Jeffrey Graham
Format
Hardcover
Language
English
Topic
Video & Electronic, Learning Styles
Publication Year
2014
Illustrator
Yes
Genre
Education, Games & Activities
Number of Pages
195 Pages

Dimensions

Item Length
10.2 in
Item Width
7.1 in
Item Weight
17.9 Oz

Additional Product Features

Lc Classification Number
Gv1469.34.P79v54
Table of Content
Preface; The Possible Prosocial & Antisocial Effects of Playing Video Games Frequently; Childrens Situational Motivation, Rate of Perceived Exertion & Physical Activity Levels in Exergaming: Associations & Gender Differences; Efficiency of Brain Training vs. Recreational Video Games for Cognitive/Academic Performance: A Synthesis of 3 Experiments; Communities of Players: Scale & Scope, & the Effect of Social Medias in the Video Game Industry; Video Games & School/Cognitive Performances: A Study on 27000 Middle School Teenagers; Video Games & Seizures: A Review; Gaming for Good: Video Games & Enhancing Prosocial Behaviour; Index.
Copyright Date
2014
Lccn
2014-016922
Dewey Decimal
794.8
Dewey Edition
23

Item description from the seller

Business seller information

Premier Books LLC
David Taylor
26C Trolley Sq
19806-3356 Wilmington, DE
United States
Show contact information
:liamEmoc.liaterelgaednarg@yabe
I certify that all my selling activities will comply with all EU laws and regulations.
grandeagleretail

grandeagleretail

98.3% positive Feedback
2.7M items sold
Joined Sep 2010
Usually responds within 24 hours

Detailed seller ratings

Average for the last 12 months

Accurate description
4.9
Reasonable postage cost
5.0
Delivery time
4.9
Communication
4.9
Registered as a business seller

Seller Feedback (1,024,522)

i***6 (139)- Feedback left by buyer.
Past 6 months
Verified purchase
Item as described, good price, well packaged, arrived slightly later than hoped (not in time for Christmas ) but the order was placed in a very busy shipping period. No issue with the seller’s speed of response and sending the item. Great seller!
l***a (3503)- Feedback left by buyer.
Past month
Verified purchase
Excellent seller. Timely shipping, safe packing, good communication, great price and as described. Thank you. A+++
i***k (17)- Feedback left by buyer.
Past month
Verified purchase
Great seller with great communication! Item arrived complete, as described and for a good price. There was a bit of an issue with tracking the order at one point (not the seller's fault), but seller was proactive in reaching out to the carrier and myself to get everything back on track. Arrived when expected.

Product ratings and reviews

No ratings or reviews yet
Be the first to write the review.