Gamers by Shauna Little (2015, Trade Paperback)

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The Gamers by Little, Shauna Sare Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less

About this product

Product Identifiers

PublisherCreateSpace
ISBN-101477445765
ISBN-139781477445761
eBay Product ID (ePID)209793993

Product Key Features

Book TitleGamers
Number of Pages440 Pages
LanguageEnglish
Publication Year2015
TopicDystopian
IllustratorYes, Dorner, Blake
GenreJuvenile Fiction
AuthorShauna Little
FormatTrade Paperback

Dimensions

Item Height1.1 in
Item Weight26.1 Oz
Item Length9 in
Item Width6 in

Additional Product Features

Intended AudienceTrade
TitleLeadingThe
SynopsisA chilling vision of life in a post-nuclear age, this historical sci-fi novel shows the power of youth to change society. Libby and Kem live in the Trinity BioDome where they are educated with software that directly stimulates the CHIP implant in their brain stems. Isolated within their DormRoom, their only relatioships are with fellow ClassMates and Teacher. They learn that unseen forces Outside of their ClassRooms are not interested in their "optimal being" as they have been taught, but instead wish only to manipulate them and keep them isolated and tethered for their own purposes. The scientists, who run the curriculum for over 200,000 Students, believe they are working in the youths' best interest, ensuring their survival and personal development. In Reality, some are performing diabolical surgeries on Students, causing a division amongst the staff that will tear the BioDome apart Influenced by their GamePlay Avatars, Libby and Kem learn that the only way to gain control of their own Reality is to rebel and escape the confines of their conscripted existence. With faith in themselves and their growing feelings for one another, the brave couple escape the Trinity BioDome only to find a strange and brutal world that has been largely destroyed by a nuclear holocaust. Within this barren desert landscape they come in contact with primitive societies of warring Clanns. Despite their precarious existence in this bleak new world, neither Libby nor Kem regret the decision to leave the dome. Their departure was worth the sacrifice, allowing them to reunite with greater humanity.

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