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Ten Things Video Games Can Teach Us: (about life, phi... by Griliopoulos, Daniel

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World of Books USA
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Item specifics

Format
Trade Paperback
Publisher
Little, Brown Book Group The Limited
Country of Publication
United Kingdom
City of Publication
London
ISBN
1472137914
EAN
9781472137913
Weight
499.00 grams
Date of Publication
2017-08-08
Genre
Philosophy, Games & Activities
Author
Jordan Erica Webber Daniel, Daniel Griliopoulos
Book Title
Ten Things Video Games Can Teach Us : (About Life, Philosophy and Everything)
Item Length
9.2 in
Publication Year
2018
Language
English
Item Height
1 in
Topic
General, Video & Electronic
Item Weight
17.8 Oz
Item Width
6 in
Number of Pages
384 Pages

About this product

Product Identifiers

Publisher
Little, Brown Book Group The Limited
ISBN-10
1472137914
ISBN-13
9781472137913
eBay Product ID (ePID)
9038374452

Product Key Features

Book Title
Ten Things Video Games Can Teach Us : (About Life, Philosophy and Everything)
Number of Pages
384 Pages
Language
English
Topic
General, Video & Electronic
Publication Year
2018
Genre
Philosophy, Games & Activities
Author
Jordan Erica Webber Daniel, Daniel Griliopoulos
Format
Trade Paperback

Dimensions

Item Height
1 in
Item Weight
17.8 Oz
Item Length
9.2 in
Item Width
6 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
23
Reviews
Fascinating . . . a unique insight into the culture that surrounds videogames and the work that is being produced within the industry . . . allows you to explore complex philosophical questions through videogames that you know, love and understand; it's a link between worlds. . . a genuinely insightful and delicately crafted thought experiment
Dewey Decimal
794.801
Synopsis
WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4 .) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite .) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock , Portal 2 and Deus Ex .) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment .) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon .) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online , Crusader Kings , Democracy 3 and Fable 3 .) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey. ), WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation?These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas.Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions:1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.)2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.)3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.)4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4 .)5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite .)6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock , Portal 2 and Deus Ex .)7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment .)8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon .)10. How should we be governed, for whom and by who? (Government and rights in Eve Online , Crusader Kings , Democracy 3 and Fable 3 .)11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey. )
LC Classification Number
GV1469.34

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World of Books USA

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