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D&D Set Player’s Handbook Core Rulebook/ Monster Manual - D&D 3rd Edition

yabgr_0
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eBay item number:393099269988
Last updated on 19 Mar, 2021 12:54:37 GMTView all revisionsView all revisions

Item specifics

Condition
Very Good: A book that has been read and does not look new, but is in excellent condition. No ...
Topic
Fantasy / General, General, Role Playing & Fantasy
Publisher
Wizards of the Coast
Genre
Fiction, Games & Activities
Title
Dungeon's & Dragons Player's Handbook
ISBN
9780786915507
Book Title
Dungeons and Dragons Player's Handbook
Book Series
Dungeons and Dragons Ser.
Item Length
11.2 in
Edition
3
Publication Year
2000
Format
Hardcover
Language
English
Illustrator
Yes
Item Height
0.8 in
Author
Jonathan Tweet, Wizards of the Coast Team, Monte Cook, Skip Williams
Item Weight
20 oz
Item Width
8.5 in
Number of Pages
292 Pages

About this product

Product Identifiers

Publisher
Wizards of the Coast
ISBN-10
0786915501
ISBN-13
9780786915507
eBay Product ID (ePID)
1729390

Product Key Features

Edition
3
Book Title
Dungeons and Dragons Player's Handbook
Number of Pages
292 Pages
Language
English
Publication Year
2000
Topic
Fantasy / General, General, Role Playing & Fantasy
Illustrator
Yes
Genre
Fiction, Games & Activities
Author
Jonathan Tweet, Wizards of the Coast Team, Monte Cook, Skip Williams
Book Series
Dungeons and Dragons Ser.
Format
Hardcover

Dimensions

Item Height
0.8 in
Item Weight
20 oz
Item Length
11.2 in
Item Width
8.5 in

Additional Product Features

Intended Audience
Trade
Dewey Edition
21
Dewey Decimal
793.9/3

Item description from the seller

yabgr_0

yabgr_0

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Registered as a private seller
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Product ratings and reviews

4.6
36 product ratings
  • 25 users rated this 5 out of 5 stars
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Most relevant reviews

  • Most favourable review

    Excellent

    While 3.5 is the best, it is interesting to see the differences. What was changed? What's better? What's not better? For the most part, 3.5 was upgraded greatly and more enjoyable. However, a few things were better in 3.0. 1 example is Ranger got 1d10 hit points per level, but 3.5 reduced it to 1d8. Another is the Barkskin spell adds natural armor to a creature of character, but in 3.5 it only enhances a natural armor said being already has. There are also useful maps thsy help explain things, such as the area effect of a fireball spell.

    Verified purchase: YesCondition: Pre-ownedSold by: rexyresale

  • Sorcerers NEW for Third Edition D&D!!!

    This book is the Third Edition of the Players Handbook. The 3.5 Edition cam out a few years after this one, and the Fourth Edition came out in 2008. Still, this is a very good book. The 3.5 Edition spawned a spin-off in response/rebellion to the release of Fourth Edition called Pathfinder by Paizo Publishing. This Third Edition is very, very similar to that 3.5 Edition. Contrary to previous reviewers, I must point out that the Half-Orc race did NOT originate with this edition, but was included in the very first edition of the Players Handbook from 1976. However, said reviewer is absolutely correct that the Third Edition marks the debut of the Sorcerer class. The addition of the Sorcerer class is significant because up to this point, all arcane spell-casters (originally called ...

  • A Good Place to Start for Time's of Yore

    This tome is the first book anyone will need who wishes to play the THIRD edition of the world's first Role-Playing Game. This is the perfect manuscript for anyone nostalgic for the early '00s, although it was not without it's faults to wit WOTC quickly published a 3.5 edition. If you want to delve into the earlier renditions of WOTC's acquisition of this pop culture phenomena, then this what you're looking for.

    Verified purchase: YesCondition: Pre-ownedSold by: ganoo-jr

  • Monks are back!

    This is a very well put together rule book, kudos the WotC for a good job, I personally think TSR would have done a bad job (after all WotC has the money to put into it). Very well researched and cross refrenced and includes a table of contets but does not include an index. Major changes to the D&D system are the addition of 1 new race (half-orc), and classes (monk, sorcerer - she who has innate powers and wizards -- he who has to study for the powers). The removal of the Thac0 system, and a complete overhaul of the magic and combat systems. The highlight of the new system include the any race, any class motto. Really, it is a whole new game. The rules are very much simplified using the D20 system (you still will need those other dice, just not as much). No more calculating Thac0 in your ...

  • Try these rules before you jump into 4th edition or even 5th edition.

    The new Player's Handbook (PH) D&D Design Team has created a marvelous product--filled with generally clear writing and excellent artwork--containing a major change in game mechanics. The PH nonetheless manages to retain the spirit of the D&D game created by E. Gary Gygax and Dave Arneson in 1974. The 3rd edition replaces the old movement system, denoted in confusing scale inches--which goes back even before D&D to Gygax's Chainmail rules for medieval combat--with a clear system of speed denoted in feet. Yet the 3rd edition includes familiar races and character classes. It retains the bard, cleric, druid, fighter, ranger, rogue, paladin, and wizard, and resurrects the barbarian, monk and half-orc. Fans of clerics and druids will cheer the addition of 8th- and 9th-level spells. Clerics ...