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Game Physics Cookbook, Szauer, Gabor

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Item specifics

Condition
Very Good: A book that has been read and does not look new, but is in excellent condition. No ...
Title
Game Physics Cookbook
Book Title
Game Physics Cookbook
ISBN
1787123669
EAN
9781787123663
Binding
Paperback
Date of Publication
2023-04-02
Release Title
Game Physics Cookbook
Artist
Szauer, Gabor
Brand
N/A
Colour
N/A
Publication Year
2017
Type
Textbook
Format
Paperback
Language
English
Publication Name
Game Physics Cookbook
Item Height
235 mm
Author
Gabor Szauer
Publisher
Packt Publishing
Subject
Computer Science
Item Width
191 mm
Number of Pages
480 Pages

About this product

Product Information

Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book * Get a comprehensive coverage of techniques to create high performance collision detection in games * Learn the core mathematics concepts and physics involved in depicting collision detection for your games * Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games-you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn * Implement fundamental maths so you can develop solid game physics * Use matrices to encode linear transformations * Know how to check geometric primitives for collisions * Build a Physics engine that can create realistic rigid body behavior * Understand advanced techniques, including the Separating Axis Theorem * Create physically accurate collision reactions * Explore spatial partitioning as an acceleration structure for collisions * Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development-collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.

Product Identifiers

Publisher
Packt Publishing
ISBN-13
9781787123663
eBay Product ID (ePID)
234007993

Product Key Features

Publication Year
2017
Subject
Computer Science
Number of Pages
480 Pages
Language
English
Publication Name
Game Physics Cookbook
Type
Textbook
Author
Gabor Szauer
Format
Paperback

Dimensions

Item Height
235 mm
Item Width
191 mm

Additional Product Features

Country/Region of Manufacture
United Kingdom
Title_Author
Gabor Szauer

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VAT number: DE 281042328, EL 996857788, ES N8267548I, FR 27823676960, GB 922696893, IT 00185819992
CRN: 06437594
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