Pattern-Oriented Software Architecture for Dummies by Robert S. Hanmer (2013, Trade Paperback)

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Product Identifiers

PublisherWiley & Sons, Incorporated, John
ISBN-101119963990
ISBN-139781119963998
eBay Product ID (ePID)117332198

Product Key Features

Number of Pages384 Pages
LanguageEnglish
Publication NamePattern-Oriented Software Architecture for Dummies
Publication Year2013
SubjectSystems Architecture / General, Programming / Object Oriented
TypeTextbook
Subject AreaComputers
AuthorRobert S. Hanmer
FormatTrade Paperback

Dimensions

Item Height0.8 in
Item Weight20.7 Oz
Item Length9.3 in
Item Width7.4 in

Additional Product Features

Edition Number2
Intended AudienceTrade
LCCN2013-427116
Dewey Edition23
IllustratedYes
Dewey Decimal004.21
Table Of ContentIntroduction 1 Part I: Introducing Software Architecture and Patterns 7 Chapter 1: Software Architecture Basics 9 Chapter 2: Where Do Architectures Come From? 25 Chapter 3: What Do Software Architectures Look Like? 37 Chapter 4: Software Pattern Basics 55 Chapter 5: Seeing How Patterns Are Made and Used 73 Part II: Putting Patterns to Work 83 Chapter 6: Making Sense of Patterns 85 Chapter 7: Building Your Own Pattern Catalog 95 Chapter 8: Choosing a Pattern 103 Part III: Creating Your Application Architecture 115 Chapter 9: Building Functionality in Layers 117 Chapter 10: Piping Your Data through Filters 137 Chapter 11: Sharing Knowledge and Results on a Blackboard 151 Chapter 12: Coordinating Communication through a Broker 171 Chapter 13: Structuring Your Interactive Application with Model-View-Controller 189 Chapter 14: Layering Interactive Agents with Presentation-Abstraction-Control 209 Chapter 15: Putting Key Functions in a Microkernel 229 Chapter 16: Refl ecting and Adapting 245 Part IV: Designing with Other POSA Patterns 263 Chapter 17: Decomposing the System's Structure 265 Chapter 18: Making a Component the Master 271 Chapter 19: Controlling Access 277 Chapter 20: Managing the System 285 Chapter 21: Enhancing Interprocess Communication 295 Chapter 22: Counting the Number of References 309 Part V: The Part of Tens 319 Chapter 23: Ten Patterns You Should Know 321 Chapter 24 Ten Places to Look for Patterns 327 Chapter 25: Ten Ways to Get Involved with the Pattern Community 333 Index 339
SynopsisLearn to: Understand software architecture basics and implement best practices Recognize and utilize patterns, layers, pipes, filters, and MVC Create patterns and build your own pattern collection Incorporate plans for emerging platforms and technologies into your projects Speed up the development process and improve the quality of your software From large-scale distributed systems to mobile apps, there's a time-tested solution for every design and programming challenge you're likely to encounter. This friendly For Dummies guide is your key to addressing any design issue you may face. Written by design pattern guru Robert Hanmer, this book will arm you with proven solutions for a vast array of software development tasks from high-level architecture headaches to low-level, language-specific dilemmas, and everything in between. The lowdown on patterns find out what software architecture patterns are, how they work, and how to make them a powerful tool in your developer's toolkit Picking the perfect pattern get the inside scoop on how patterns are organized and cataloged and how to find the right one for any problem you encounter fast! Reinvent the wheel no more learn how to create your own quick-reference catalog of most-used patterns Learn super-versatile architectural patterns discover patterns that offer architecture solutions for every type of software system, from full-scale intranets to user interfaces Fantastic fixes arm yourself with dozens of tried-and-true patterns for fixing specific problems with finished software Recipe for success discover how to document your architecture with CRC cards, UML, and other techniques Open the book and find: Software design basics Tips for implementing best practices from the ground up Patterns for basic programming problems Super-versatile patterns for all types of software systems Ten patterns every programmer needs to know Idioms in specific programming languages Links to sites with additional patterns for specific problems Different approaches for solving the same problems, Implement programming best practices from the ground up Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can., Implement programming best practices from the ground up Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages--all in one, accessible, guide. Not only will you improve your understanding of software design, you'll also improve the programs you create and successfully take your development ideas to the next level. Pulls together the best design patterns and best practices for software design into one accessible guide to help you improve your programming projects Helps you avoid re-creating the wheel and also meet the ever-increasing pace of rev cycles, as well as the ever-increasing number of new platforms and technologies for mobile, web, and enterprise computing Fills a gap in the entry-level POSA market, as well as a need for guidance in implementing best practices from the ground up Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.
LC Classification NumberQA76.76.P37

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