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The Big Book of Humorous Training Games by Sharyn Weiss and Doni Tamblyn
US $10.99
Approximately£8.28
Condition:
New
A new, unread, unused book in perfect condition with no missing or damaged pages. See the seller's listing for full details.
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Free USPS Media MailTM.
Located in: Lansford, Pennsylvania, United States
Delivery:
Estimated between Fri, 8 Aug and Fri, 15 Aug to 94104
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30 days return. Buyer pays for return postage. If you use an eBay delivery label, it will be deducted from your refund amount.
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eBay item number:403429722056
Item specifics
- Condition
- ISBN
- 9780071357807
- EAN
- 9780071357807
About this product
Product Information
To produce changes that last beyond the classroom, training games must engage restless audiences, keep them interestedand make learning fun! The Big Book of Humorous Training Games uses witty, engaging games to create memorable lessons in numerous basic training topics, including customer service, teambuilding, creative problem solving, time management, and more. Step-by-step instructions work with dozens of reproducible handouts and worksheets help trainers and speakers minimize preparation timeand maximized training success.
Product Identifiers
Publisher
McGraw-Hill Companies, T.H.E., Mcgraw-Hill Education
ISBN-10
0071357807
ISBN-13
9780071357807
eBay Product ID (ePID)
1147093
Product Key Features
Book Title
Big Book of Humorous Training Games
Number of Pages
304 Pages
Language
English
Topic
Training
Publication Year
2000
Illustrator
Yes
Genre
Business & Economics
Type
Textbook
Format
Trade Paperback
Dimensions
Item Height
0.6 in
Item Weight
18.7 Oz
Item Length
9.2 in
Item Width
7.3 in
Additional Product Features
Intended Audience
Scholarly & Professional
Dewey Edition
21
Lccn
00-030530
Dewey Decimal
658.3/124
Lc Classification Number
Hf5549.5.T7t26 2000
Table of Content
Chapter 1. Five Games to Make You a Naturally Funny Trainer. Chapter 2. Five Games to Enhance Creative Thiking and Problem-Solving Skills. Chapter 3. Five Games to Create Intrinsically Motivating Managers. Chapter 4. Five Games to Construct Creative, Cooperative Teams. Chapter 5. Five Games to Help People Deal with Change. Chapter 6. Five Games to Develop Relaxed, Engaging Speakers. Chapter 7. Five Games to Increase Emotional Intelligence. Chapter 8. Five Games to Reduce Workplace Negativity. Chapter 9. Five Games to Help Employees Deal with Difficult People. Chapter 10. Five Games to Take the Fear Out of Assertiveness.
Item description from the seller
About this seller
BADMAKCustoms
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- a***3 (29)- Feedback left by buyer.Past monthVerified purchaseFast shipping great packing fantastic seller
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- 3***3 (565)- Feedback left by buyer.Past monthVerified purchaseBrand new and perfect in a gift box. Arrived before my birthday! Perfect
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